RealmSpeak - New player joins: DewKid
Sorceror - Places Crone in the Lancers Box B
Black Knight - Places Quest in the Shrine Circle Box
Magician - Places Quest B in the Shrine Circle Box B
Wizard - Places Conquer in the Bashkars Box
Captain - Places Conquer B in the Bashkars Box B
RealmSpeak - New player joins: DewKid
RealmSpeak - Monster Die roll is Rolled 1.
RealmSpeak - New player joins: DewKid
Swordsman - Starts turn: Bad Valley B 5
Swordsman - Hide - Succeeded
Swordsman - The Swordsman chose not to buy drinks.
Swordsman - Hire - Buy from Rogue 7 (as Friendly) - Price x 2
Swordsman - The Swordsman chose not to buy drinks.
Swordsman - Hire - Buy from Rogue 6 (as Friendly) - No Deal
Swordsman - The Swordsman chose not to buy drinks.
Swordsman - Hire - Buy from Rogue 6 (as Friendly) - Price x 3
Swordsman - Ends turn: Bad Valley B 5
RealmSpeak - Company 1 is added to Bad Valley B, clearing 5
RealmSpeak - Company 2 is added to Bad Valley B, clearing 5
RealmSpeak - Company 3 is added to Bad Valley B, clearing 5
RealmSpeak - Company 4 is added to Bad Valley B, clearing 5
RealmSpeak - Company 5 is added to Bad Valley B, clearing 5
RealmSpeak - Company 6 is added to Bad Valley B, clearing 5
RealmSpeak - Company HQ is added to Bad Valley B, clearing 5
Amazon B - Starts turn: Evil Valley B 5
Amazon B - Search - Loot the clearing (3 items) - Nothing
Amazon B - Search - Loot the clearing (3 items) - Nothing
Amazon B - Move - moved
Amazon B - Hide - Succeeded
Amazon B - Move - moved
Amazon B - Ends turn: Deep Woods 2
Amazon B - Reveals: Shrine B
Amazon B - Reveals: Dank M
Sorceror - Starts turn: Bad Valley B 5
Sorceror - Hide - Failed
Sorceror - Hide - Succeeded
Sorceror - Alert - alerted Sorceror Magic IV3*
Sorceror - Search - Loot the clearing (3 items) - Nothing
Sorceror - Spell Prep -
Sorceror - Ends turn: Bad Valley B 5
Witch's Familiar - Starts turn: Bad Valley B 5
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Ends turn: Pine Woods B 5
Witch - Starts turn: Bad Valley B 5
Witch - Move - moved
Witch - Move - moved
Witch - Move - moved
Witch - Hide - Failed
Witch - Ends turn: Curst Valley B 1
Dwarf - Starts turn: Curst Valley B 1
Dwarf - Ends turn: Curst Valley B 1
Wizard - Starts turn: Awful Valley B 5
Wizard - Buying from Guard HQ.
Wizard - Available for sale: Helmet, Breastplate, Broadsword, Axe, Mace, and 2 Treasures
Wizard - Bidding for the Helmet
Wizard - The Wizard chose not to buy drinks.
Wizard - Buys the Helmet from the Guard HQ
Wizard - Trade - Buy from Guard HQ (as Friendly) - Price x 2
Wizard - Activates Helmet
Wizard - Buying from Guard HQ.
Wizard - Available for sale: Breastplate, Broadsword, Axe, Mace, and 2 Treasures
Wizard - Bidding for the Broadsword
Wizard - The Wizard cannot afford to buy drinks for the Guard (3 gold).
Wizard - Trade - Buy from Guard HQ (as Friendly) - Opportunity
Wizard - - Buy from Guard HQ (as Ally) - Price x 4
Wizard - Move - moved
Wizard - Move - moved
Wizard - Ends turn: Curst Valley 4
Wizard B - Starts turn: Evil Valley B 5
Wizard B - Hide - Succeeded
Wizard B - Buying from Rogue HQ B.
Wizard B - Available for sale: 6 Horse Bs, and 2 Treasures
Wizard B - Bidding for the Horse B
Wizard B - The Wizard B chose not to buy drinks.
Wizard B - Trade - Buy from Rogue HQ B (as Neutral) - No Deal
Wizard B - The Wizard B chose not to buy drinks.
Wizard B - Hire - Buy from Rogue 7 B (as Neutral) - No Deal
Wizard B - The Wizard B chose not to buy drinks.
Wizard B - Hire - Buy from Rogue 7 B (as Neutral) - Price x 4
Wizard B - Ends turn: Evil Valley B 5
RealmSpeak - Company 1 B is added to Evil Valley B, clearing 5
RealmSpeak - Company 2 B is added to Evil Valley B, clearing 5
RealmSpeak - Company 3 B is added to Evil Valley B, clearing 5
RealmSpeak - Company 4 B is added to Evil Valley B, clearing 5
RealmSpeak - Company 5 B is added to Evil Valley B, clearing 5
RealmSpeak - Company 6 B is added to Evil Valley B, clearing 5
RealmSpeak - Company HQ B is added to Evil Valley B, clearing 5
Pilgrim - Starts turn: Bad Valley 4
Pilgrim - Hide - Succeeded
Pilgrim - Buying from Order HQ.
Pilgrim - Available for sale: 3 Warhorses, Crossbow, Morning Star, and 2 Treasures
Pilgrim - Bidding for the Warhorse
Pilgrim - The native group will be no more favorable with drinks.
Pilgrim - Trade - Buy from Order HQ (as Ally) - Price x 2
Pilgrim - The native group will be no more favorable with drinks.
Pilgrim - Hire - Buy from Order 3 (as Ally) - Price x 4
Pilgrim - The native group will be no more favorable with drinks.
Pilgrim - Hire - Buy from Order 3 (as Ally) - Price x 4
Pilgrim - Ends turn: Bad Valley 4
Captain - Starts turn: Curst Valley 5
Captain - Selling to Soldier HQ.
Captain - Attempting to sell: Helmet, Shield, and Breastplate
Captain - The Captain chose not to buy drinks.
Captain - Trade - Sell to Soldier HQ (as Friendly) - Offer Gold -5 - Sold 3 items for 16 gold:
Captain - The Captain chose not to buy drinks.
Captain - Hire - Buy from Soldier 3 (as Friendly) - No Deal
Captain - The Captain chose not to buy drinks.
Captain - Hire - Buy from Soldier 3 (as Friendly) - Price x 2
Captain - Hire - Cancelled Hire
Captain - Hire - Cancelled Hire
Captain - Ends turn: Curst Valley 5
Witch King - Starts turn: Bad Valley B 5
Witch King - Hide - Failed
Witch King - Hide - Failed
Witch King - Move - moved
Witch King - Spell Prep -
Witch King - Fatigued color chit: MAGIC IV3*
Witch King - Spell - enchanted Cliff B
Witch King - Ends turn: Cliff B 5
Witch King - Reveals: Lost Castle
Witch King - Reveals: Smoke M B
RealmSpeak - H Flying Dragon B is added to Cliff B, clearing 5
RealmSpeak - H Flying Dragon B is added to Cliff B, clearing 5
RealmSpeak - H Flying Dragon is added to Cliff B, clearing 2
RealmSpeak - H Flying Dragon is added to Cliff B, clearing 2
RealmSpeak - H Flying Dragon B blocks the Witch King
RealmSpeak - H Flying Dragon B blocks the Witch King
Black Knight - Starts turn: Bad Valley B 5
Black Knight - Hide - Succeeded
Black Knight - Alert - alerted Mace
Black Knight - The Black Knight chose not to buy drinks.
Black Knight - Hire - Buy from Rogue 5 (as Neutral) - Price x 4
Black Knight - The Black Knight cannot afford to buy drinks for the Rogues (8 gold).
Black Knight - Hire - Buy from Rogue 4 (as Neutral) - No Deal
Black Knight - Ends turn: Bad Valley B 5
White Knight - Starts turn: Bad Valley 4
White Knight - Buying from Order HQ.
White Knight - Available for sale: 3 Warhorses, Crossbow, Morning Star, and 2 Treasures
White Knight - Bidding for the Morning Star
White Knight - The White Knight chose not to buy drinks.
White Knight - Trade - Buy from Order HQ (as Friendly) - Price x 3
White Knight - Buying from Order HQ.
White Knight - Available for sale: 3 Warhorses, Crossbow, Morning Star, and 2 Treasures
White Knight - Bidding for the Morning Star
White Knight - The White Knight chose not to buy drinks.
White Knight - Trade - Buy from Order HQ (as Friendly) - Price x 3
White Knight - Buying from Order HQ.
White Knight - Available for sale: 3 Warhorses, Crossbow, Morning Star, and 2 Treasures
White Knight - Bidding for the Morning Star
White Knight - The White Knight chose not to buy drinks.
White Knight - Buys the Morning Star from the Order HQ
White Knight - Trade - Buy from Order HQ (as Friendly) - Price x 2
White Knight - Buying from Order HQ.
White Knight - Available for sale: 3 Warhorses, Crossbow, 2 Treasures, and Great Sword
White Knight - Bidding for the Warhorse
White Knight - The White Knight chose not to buy drinks.
White Knight - Trade - Buy from Order HQ (as Friendly) - Price x 2
White Knight - Ends turn: Bad Valley 4
Magician - Starts turn: Bad Valley B 5
Magician - Hide - Succeeded
Magician - Alert - alerted Magician Magic VI4*
Magician - Move - moved
Magician - Move - moved
Magician - Move - moved
Magician - Ends turn: Curst Valley B 1
Woods Girl - Starts turn: Curst Valley B 1
Woods Girl - Alert - alerted Light Bow
Woods Girl - Ends turn: Curst Valley B 1
Druid - Starts turn: Bad Valley B 5
Druid - Starts turn: Bad Valley B 5
Druid - Hide - Succeeded
Druid - Move - moved
Druid - BLOCKED - Cannot perform action M-CL[B]3
Druid - BLOCKED - Cannot perform action S
Druid - Ends turn: Cliff B 5
RealmSpeak - H Flying Dragon is prowling.
RealmSpeak - H Flying Dragon blocks the Witch King
RealmSpeak - H Flying Dragon blocks the Druid
RealmSpeak - H Flying Dragon is prowling.
RealmSpeak - H Flying Dragon blocks the Witch King
RealmSpeak - H Flying Dragon blocks the Druid
Berserker - Starts turn: Bad Valley B 5
Berserker - Starts turn: Bad Valley B 5
Berserker - Hide - Failed
Berserker - Hide - Succeeded
Berserker - The Berserker chose not to buy drinks.
Berserker - Hire - Buy from Rogue 4 (as Friendly) - Price x 4
Berserker - The Berserker chose not to buy drinks.
Berserker - Hire - Buy from Rogue 4 (as Friendly) - Price x 2
Berserker - Ends turn: Bad Valley B 5
RealmBattle - Battle resolving at Curst Valley 4:
RealmBattle - GROUP 1
RealmBattle - Wizard
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Curst Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
Wizard - Presses the END combat button.
Wizard - Combat has ended.
RealmBattle - Battle resolving at Bad Valley 4:
RealmBattle - GROUP 1
RealmBattle - Pilgrim
RealmBattle - GROUP 2
RealmBattle - White Knight
RealmBattle - GROUP 3
RealmBattle - Order 1
RealmBattle - Order 2
RealmBattle - Order 3
RealmBattle - Order HQ
Pilgrim - The native group will be no more favorable with drinks.
Pilgrim - Meeting Order on the Ally table
Pilgrim - Rolled 4 and 1. = Price x 3
White Knight - The native group will be no more favorable with drinks.
White Knight - Meeting Order on the Friendly table
White Knight - Rolled 1 and 1, with a modifier of -1. = Opportunity
White Knight - Meeting Order on the Ally table
White Knight - Rolled 2 and 1, with a modifier of -1. = Boon (x 1)
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
White Knight - Presses the END combat button.
fre - Cancels END Combat
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Pilgrim - Casts Small Blessing
White Knight - Activates the Morning Star
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Pilgrim - Targets the Pilgrim () with Small Blessing
Pilgrim - Remains hidden! (Ambush rules)
RealmBattle - - - - - - Positioning
Pilgrim - Wish roll: Rolled 1 (red) and 4 (white).
Pilgrim - Wish result: I wish for peace
Pilgrim - Fatigued chit: MAGIC I6*
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
White Knight - Presses the END combat button.
fre - Cancels END Combat
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Pilgrim - Presses the END combat button.
Marko - Approves END Combat
Pilgrim - Combat has ended.
RealmBattle - Battle resolving at Curst Valley B 1:
RealmBattle - GROUP 1
RealmBattle - Dwarf
RealmBattle - GROUP 2
RealmBattle - Magician
RealmBattle - GROUP 3
RealmBattle - Witch
RealmBattle - GROUP 4
RealmBattle - Woods Girl
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Curst Valley B 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Witch - Presses the END combat button.
Dwarf - Presses the END combat button.
Magician - Presses the END combat button.
Magician - Presses the END combat button.
Woods Girl - Presses the END combat button.
RealmBattle - - - - - - Actions
Witch - Presses the END combat button.
Dwarf - Presses the END combat button.
Dwarf - Combat has ended.
RealmBattle - Battle resolving at Evil Valley B 5:
RealmBattle - GROUP 1
RealmBattle - Rogue 7 B (Wizard B)
RealmBattle - Wizard B
RealmBattle - GROUP 2
RealmBattle - Rogue 1 B
RealmBattle - Rogue 2 B
RealmBattle - Rogue 3 B
RealmBattle - Rogue 4 B
RealmBattle - Rogue 5 B
RealmBattle - Rogue 6 B
RealmBattle - Rogue HQ B
RealmBattle - Company 1 B
RealmBattle - Company 2 B
RealmBattle - Company 3 B
RealmBattle - Company 4 B
RealmBattle - Company 5 B
RealmBattle - Company 6 B
RealmBattle - Company HQ B
RealmSpeak - New player joins: DewKid
Wizard B - The Wizard B cannot afford to buy drinks for the Company (7 gold).
Wizard B - Meeting Company on the Unfriendly table
Wizard B - Rolled 3 and 2. = No Deal
Wizard B - The Wizard B cannot afford to buy drinks for the Rogues (8 gold).
Wizard B - Meeting Rogues on the Neutral table
Wizard B - Rolled 1 and 5. = No Deal
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Evil Valley B 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Wizard B - Casts Fiery Blast
Wizard B - Fatigued color chit: MAGIC IV4*
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Wizard B - Targets the Rogue HQ B with Fiery Blast
Wizard B - Targets the Rogue 6 B with Fiery Blast
Wizard B - Targets the Rogue 5 B with Fiery Blast
Wizard B - Targets the Rogue 4 B with Fiery Blast
Wizard B - Targets the Rogue 3 B with Fiery Blast
Wizard B - Targets the Rogue 1 B with Fiery Blast
Wizard B - Targets the Rogue 2 B with Fiery Blast
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=3
RealmBattle -         Fiery Blast L3*** vs. Rogue HQ B Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 2 (red) and 1 (white).
RealmBattle -         Missile table result: 2 = Increase 1 level
RealmBattle -         Rogue HQ B is hit with M+3 harm along box 3
RealmBattle -         Rogue HQ B was killed!
RealmBattle -         The native leader for the Rogues drops the group's store in the clearing.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=3
RealmBattle -         Fiery Blast L3*** vs. Rogue 6 B Speed 5
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 2 (red) and 5 (white).
RealmBattle -         Missile table result: 5 = Decrease 2 levels
RealmBattle -         Rogue 6 B is hit with neg+2 harm along box 3
RealmBattle -         Rogue 6 B was killed!
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=3
RealmBattle -         Fiery Blast L3*** vs. Rogue 5 B Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 5 (red) and 5 (white).
RealmBattle -         Missile table result: 5 = Decrease 2 levels
RealmBattle -         Rogue 5 B is hit with neg+2 harm along box 3
RealmBattle -         Rogue 5 B was killed!
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=3
RealmBattle -         Fiery Blast L3*** vs. Rogue 4 B Speed 2
RealmBattle -         Missed! (Speed 3 is not faster than Speed 2)
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=3
RealmBattle -         Fiery Blast L3*** vs. Rogue 3 B Speed 3
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 1 (red) and 3 (white).
RealmBattle -         Missile table result: 3 = No Change
RealmBattle -         Rogue 3 B is hit with L+3 harm along box 3
Fiery Blast -         Hits armor, and reduces sharpness: L+2
RealmBattle -         Rogue 3 B was killed!
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=3
RealmBattle -         Fiery Blast L3*** vs. Rogue 1 B Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 4 (red) and 4 (white).
RealmBattle -         Missile table result: 4 = Decrease 1 level
RealmBattle -         Rogue 1 B is hit with neg+3 harm along box 3
RealmBattle -         Rogue 1 B was killed!
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=3
RealmBattle -         Fiery Blast L3*** vs. Rogue 2 B Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 6 (red) and 2 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         Rogue 2 B is hit with neg+1 harm along box 3
RealmBattle -         Rogue 2 B was not killed.
RealmBattle - >
RealmBattle -     Attack Length=5, Speed=5
RealmBattle -         Rogue 1 B H5* vs. Wizard B Speed 4
RealmBattle -         Attack Cancelled: Rogue 1 B was already killed by Fiery Blast.
RealmBattle - >
RealmBattle -     Attack Length=5, Speed=5
RealmBattle -         Rogue 2 B H5* vs. Wizard B Speed 4
RealmBattle -         Missed! (Speed 5 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Length=4, Speed=3
RealmBattle -         Rogue 6 B M3* vs. Wizard B Speed 4
RealmBattle -         Attack Cancelled: Rogue 6 B was already killed by Fiery Blast.
RealmBattle - >
RealmBattle -     Attack Length=3, Speed=3
RealmBattle -         Rogue 5 B M3* vs. Wizard B Speed 4
RealmBattle -         Attack Cancelled: Rogue 5 B was already killed by Fiery Blast.
RealmBattle - >
RealmBattle -     Attack Length=3, Speed=3
RealmBattle -         Rogue HQ B M3* vs. Wizard B Speed 4
RealmBattle -         Attack Cancelled: Rogue HQ B was already killed by Fiery Blast.
RealmBattle - >
RealmBattle -     Attack Length=3, Speed=5
RealmBattle -         Rogue 3 B M5* vs. Wizard B Speed 4
RealmBattle -         Attack Cancelled: Rogue 3 B was already killed by Fiery Blast.
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=8
RealmBattle -         Rogue 4 B neg vs. Wizard B Speed 4
RealmBattle -         Rogue 4 B didn't attack, and thus does not harm the target.
RealmBattle - The Wizard B gets 6 notoriety (x 1) for the death of the Rogue 1 B
RealmBattle - The Wizard B gets 4 gold bounty from the Rogue 1 B
RealmBattle - The Wizard B gets 3 notoriety (x 2) for the death of the Rogue 3 B
RealmBattle - The Wizard B gets 2 gold bounty from the Rogue 3 B
RealmBattle - The Wizard B gets 2 notoriety (x 3) for the death of the Rogue HQ B
RealmBattle - The Wizard B gets 1 gold bounty from the Rogue HQ B
RealmBattle - The Wizard B gets 2 notoriety (x 4) for the death of the Rogue 6 B
RealmBattle - The Wizard B gets 1 gold bounty from the Rogue 6 B
RealmBattle - The Wizard B gets 2 notoriety (x 5) for the death of the Rogue 5 B
RealmBattle - The Wizard B gets 1 gold bounty from the Rogue 5 B
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Rogue 1 B is dead. Killed by Fiery Blast
RealmBattle - Rogue 2 B won't disengage when fighting a character
RealmBattle - Rogue 3 B is dead. Killed by Fiery Blast
RealmBattle - Rogue 4 B won't disengage when fighting a character
RealmBattle - Rogue 5 B is dead. Killed by Fiery Blast
RealmBattle - Rogue 6 B is dead. Killed by Fiery Blast
RealmBattle - Rogue HQ B is dead. Killed by Fiery Blast
Wizard B - Fatigued chit: MAGIC IV3*
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Rogue 7 B - Lures the Rogue 2 B
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Wizard B - Attacks the Rogue 4 B
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 2
Rogue 2 B - Changes tactics: Rogue 2 B T3*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=9
RealmBattle -         Wizard B M3 vs. Rogue 4 B Speed 2
RealmBattle -         Missed! (Speed 3 is not faster than Speed 2)
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=5
RealmBattle -         Rogue 2 B T3* vs. Rogue 7 B Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: T+1
RealmBattle -         Rogue 7 B is hit with T+1 harm along box 2
RealmBattle -         Rogue 7 B was killed!
Wizard B -         Loses 2 notoriety for the loss of the Rogue 7 B hireling.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=4
RealmBattle -         Rogue 7 B L3* vs. Rogue 2 B Speed 5
RealmBattle -         Attack Cancelled: Rogue 7 B was already killed by Rogue 2 B.
RealmBattle - >
RealmBattle -     Attack Speed=8, Length=0
RealmBattle -         Rogue 4 B neg vs. Wizard B Speed 5
RealmBattle -         Rogue 4 B didn't attack, and thus does not harm the target.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Rogue 7 B is dead. Killed by Rogue 2 B
RealmBattle - Rogue 2 B disengages because target is dead
RealmBattle - Rogue 4 B won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Wizard B - Attacks the Rogue 4 B
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=9
RealmBattle -         Wizard B M3 vs. Rogue 4 B Speed 2
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: M
RealmBattle -         Rogue 4 B is hit with M harm along box 2
RealmBattle -         Rogue 4 B was killed!
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=5
RealmBattle -         Rogue 2 B T3* vs. Wizard B Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: T+1
RealmBattle -         Wizard B is hit with T+1 harm along box 3
RealmBattle -         Wizard B was killed!
RealmBattle -         The Wizard B's stuff is taken by the Rogues
RealmBattle - >
RealmBattle -     Attack Speed=8, Length=0
RealmBattle -         Rogue 4 B neg vs. Wizard B Speed 4
RealmBattle -         Attack Cancelled: Rogue 4 B was already killed by Wizard B.
RealmBattle - The Wizard B gets 4 notoriety (x 6) for the death of the Rogue 4 B
RealmBattle - The Wizard B gets 2 gold bounty from the Rogue 4 B
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Wizard B is dead. Killed by Rogue 2 B
RealmBattle - Rogue 2 B won't disengage when fighting a character
RealmBattle - Rogue 2 B disengages because target is dead
RealmBattle - Rogue 4 B is dead. Killed by Wizard B
RealmBattle - Battle resolving at Curst Valley 5:
RealmBattle - GROUP 1
RealmBattle - Soldier 1 (Captain)
RealmBattle - Soldier 2 (Captain)
RealmBattle - Soldier 3 (Captain)
RealmBattle - Soldier HQ (Captain)
RealmBattle - Captain
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Curst Valley 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
Captain - Presses the END combat button.
Captain - Combat has ended.
RealmBattle - Battle resolving at Deep Woods 2:
RealmBattle - GROUP 1
RealmBattle - Amazon B
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Deep Woods 2
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
Amazon B - Presses the END combat button.
Amazon B - Combat has ended.
RealmBattle - Battle resolving at Cliff B 5:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - GROUP 2
RealmBattle - Witch King
RealmBattle - GROUP 3
RealmBattle - H Flying Dragon B
RealmBattle - H Flying Dragon B
RealmBattle - H Flying Dragon
RealmBattle - H Flying Dragon
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Cliff B 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Druid - Lures the H Flying Dragon
Druid - Lures the H Flying Dragon
Druid - Lures the H Flying Dragon B
Druid - Lures the H Flying Dragon B
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Casts World Fades
Witch King - Fatigued color chit: MAGIC V4*
Druid - Ran away!
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch King - Targets the Witch King () with World Fades
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
Witch King - World Fades: Rolled 4 (red) and 3 (white).
Witch King - World Fades: Hides successfully!
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Witch King - Presses the END combat button.
Witch King - Combat has ended.
RealmBattle - Battle resolving at Bad Valley B 5:
RealmBattle - GROUP 1
RealmBattle - Rogue 4 (Berserker)
RealmBattle - Berserker
RealmBattle - GROUP 2
RealmBattle - Rogue 5 (Black Knight)
RealmBattle - Black Knight
RealmBattle - GROUP 3
RealmBattle - Sorceror
RealmBattle - GROUP 4
RealmBattle - Rogue 6 (Swordsman)
RealmBattle - Rogue 7 (Swordsman)
RealmBattle - Swordsman
RealmBattle - GROUP 5
RealmBattle - Rogue 1
RealmBattle - Rogue 2
RealmBattle - Rogue 3
RealmBattle - Rogue HQ
RealmBattle - Company 1
RealmBattle - Company 2
RealmBattle - Company 3
RealmBattle - Company 4
RealmBattle - Company 5
RealmBattle - Company 6
RealmBattle - Company HQ
Swordsman - The native group will be no more favorable with drinks.
Swordsman - Meeting Company on the Friendly table
Swordsman - Rolled 1 and 4. = Price x 3
Swordsman - The native group will be no more favorable with drinks.
Swordsman - Meeting Rogues on the Friendly table
Swordsman - Rolled 2 and 3. = Price x 2
RealmSpeak - New player joins: DewKid
Sorceror - The native group will be no more favorable with drinks.
Sorceror - Meeting Company on the Friendly table
Sorceror - Rolled 1 and 4. = Price x 3
Sorceror - The native group will be no more favorable with drinks.
Sorceror - Meeting Company on the Friendly table
Sorceror - Rolled 6 and 6. = No Deal
Sorceror - The Sorceror chose not to buy drinks.
Sorceror - Meeting Rogues on the Neutral table
Sorceror - Rolled 5 and 6. = Trouble!
Sorceror - Meeting Rogues on the Unfriendly table
Sorceror - Rolled 3 and 5. = Challenge
Sorceror - The Sorceror chose not to buy drinks.
Sorceror - Meeting Rogues on the Neutral table
Sorceror - Rolled 2 and 4. = No Deal
Black Knight - The native group will be no more favorable with drinks.
Black Knight - Meeting Company on the Friendly table
Black Knight - Rolled 1. = Opportunity
Black Knight - Meeting Company on the Ally table
Black Knight - Rolled 4. = Price x 3
Black Knight - The Black Knight cannot afford to buy drinks for the Rogues (8 gold).
Black Knight - Meeting Rogues on the Neutral table
Black Knight - Rolled 5. = No Deal
Berserker - The Berserker cannot afford to buy drinks for the Company (7 gold).
Berserker - Meeting Company on the Neutral table
Berserker - Rolled 4 and 4. = No Deal
Berserker - The native group will be no more favorable with drinks.
Berserker - Meeting Rogues on the Friendly table
Berserker - Rolled 3 and 2. = Price x 2
RealmBattle - =======================
RealmBattle - Evening of month 1, day 1, in clearing Bad Valley B 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: DewKid
Swordsman - Presses the END combat button.
RealmBattle - - - - - - Deployment
RealmSpeak - New player joins: DewKid
Swordsman - Presses the END combat button.
RealmSpeak - New player joins: DewKid
RealmSpeak - New player joins: DewKid
RealmSpeak - New player joins: DewKid
RealmBattle - - - - - - Actions
RealmSpeak - New player joins: DewKid
RealmSpeak - New player joins: DewKid
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: DewKid
Rogue 5 - Lures the Rogue 1
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Sorceror - Casts Fiery Blast
Sorceror - Fatigued color chit: MAGIC IV4*
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Sorceror - Targets the Rogue HQ with Fiery Blast
Sorceror - Remains hidden! (Ambush rules)
Rogue 5 - Attacks the Rogue 1
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 2
Rogue 2 - Changes tactics: Rogue 2 T3*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=0, Length=13
RealmBattle -         Fiery Blast L*** vs. Rogue HQ Speed 4
RealmBattle -         Undercut! (Speed 0 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 6 (red) and 2 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         Rogue HQ is hit with neg+1 harm along box 2
RealmBattle -         Rogue HQ was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=5
RealmBattle -         Rogue 2 T3* vs. Rogue 5 Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: T+1
RealmBattle -         Rogue 5 is hit with T+1 harm along box 2
RealmBattle -         Rogue 5 was killed!
Black Knight -         Loses 2 notoriety for the loss of the Rogue 5 hireling.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=3
RealmBattle -         Rogue 5 M3* vs. Rogue 1 Speed 4
RealmBattle -         Attack Cancelled: Rogue 5 was already killed by Rogue 2.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=3
RealmBattle -         Rogue HQ M3* vs. Rogue 5 Speed 4
RealmBattle -         Attack Cancelled: Rogue 5 was already killed by Rogue 2.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=5
RealmBattle -         Rogue 1 H5* vs. Rogue 5 Speed 4
RealmBattle -         Attack Cancelled: Rogue 5 was already killed by Rogue 2.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=3
RealmBattle -         Rogue 3 M5* vs. Rogue 5 Speed 4
RealmBattle -         Attack Cancelled: Rogue 5 was already killed by Rogue 2.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Rogue 5 is dead. Killed by Rogue 2
RealmBattle - Rogue 1 disengages because target is dead
RealmBattle - Rogue 2 disengages because target is dead
RealmBattle - Rogue 3 disengages because target is dead
RealmBattle - Rogue HQ disengages because target is dead
Sorceror - Fatigued chit: MAGIC IV3*
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: DewKid
RealmSpeak - Monster Die roll is Rolled 5.
Swordsman - Starts turn: Bad Valley B 5
Swordsman - Hide - Failed
Swordsman - Hide - Succeeded
Swordsman - Search - Loot the clearing (3 items) - Found Weapon
Swordsman - Search - Loot the clearing (2 items) - Nothing
Swordsman - Ends turn: Bad Valley B 5
Berserker - Starts turn: Bad Valley B 5
Berserker - Hide - Failed
Berserker - Hide - Succeeded
Berserker - Move - moved
Berserker - Move - moved
Berserker - Ends turn: Dark Valley B 4
Berserker - Reveals: Dank V B
Sorceror - Starts turn: Bad Valley B 5
Sorceror - Buying from Company HQ.
Sorceror - Available for sale: 2 Treasures
Sorceror - Bidding for a treasure
Sorceror - The Sorceror chose not to buy drinks.
Sorceror - Trade - Buy from Company HQ (as Friendly) - No Deal
Sorceror - Buying from Rogue HQ.
Sorceror - Available for sale: 6 Horses, and 2 Treasures
Sorceror - Bidding for the Horse
Sorceror - The Sorceror chose not to buy drinks.
Sorceror - Trade - Buy from Rogue HQ (as Neutral) - No Deal
Sorceror - Buying from Company HQ.
Sorceror - Available for sale: 2 Treasures
Sorceror - Bidding for a treasure
Sorceror - The Sorceror chose not to buy drinks.
Sorceror - Trade - Buy from Company HQ (as Friendly) - Price x 3
Sorceror - Move - moved
Sorceror - Spell Prep -
Sorceror - Ends turn: Bad Valley B 2
RealmSpeak - New player joins: DewKid
Witch's Familiar - Starts turn: Pine Woods B 5
Witch's Familiar - Move - moved
Witch's Familiar - Enh.Peer - Cliff 1 (mountain) - Clues
Witch's Familiar - Enh.Peer - Cliff 1 (mountain) - Clues
Witch's Familiar - Ends turn: Cliff 1
Witch - Starts turn: Curst Valley B 1
Witch - Move - moved
Witch - Move - moved
Witch - Move - moved
Witch - Move - moved
Witch - Ends turn: Evil Valley B 1
White Knight - Starts turn: Bad Valley 4
White Knight - Move - moved
White Knight - Move - moved
White Knight - Move - moved
White Knight - Search - Peer - Found hidden enemies and Found 1 path(s)
White Knight - Ends turn: Deep Woods B 3
White Knight - Reveals: Howl 5
White Knight - Reveals: Ruins M B
Magician - Starts turn: Curst Valley B 1
Magician - Alert - alerted Magician Magic VI4*
Magician - Move - moved
Magician - Move - moved
Magician - Move - moved
Magician - Move - moved
Magician - Ends turn: Mountain B 4
Magician - Reveals: Slither 3 B
Magician - Reveals: Bones M B
Woods Girl - Starts turn: Mountain B 4
Woods Girl - Alert - alerted Light Bow
Woods Girl - Ends turn: Mountain B 4
Dwarf - Starts turn: Mountain B 4
Dwarf - Alert - alerted Great Axe
Dwarf - Ends turn: Mountain B 4
Amazon B - Starts turn: Deep Woods 2
Amazon B - Move - moved
Amazon B - Move - moved
Amazon B - Search - Loot the clearing (11 items) - Found Horse
Amazon B - Search - Loot the clearing (10 items) - Found Horse
Amazon B - Activates Horse B
Amazon B - Search - Loot the clearing (9 items) - Found Armor
Amazon B - Ends turn: Evil Valley B 5
Witch King - Starts turn: Cliff B 5
Witch King - Move - moved
Witch King - Burns a Black chit to energize World Fades
Witch King - Fatigued color chit: MAGIC V3*
Witch King - Search - Loot the clearing (2 items) - Nothing
Witch King - Search - Loot the clearing (2 items) - Nothing
Witch King - Search - Loot the clearing (2 items) - Nothing
Witch King - Ends turn: Bad Valley B 5
Druid - Starts turn: Between Bad Valley B 5 and Cliff B 5
Druid - Move - moved
Druid - Hide - Succeeded
Druid - Move - moved
Druid - Move - moved
Druid - Ends turn: Cliff B 3
Captain - Starts turn: Curst Valley 5
Captain - Hide - Succeeded
Captain - Move - moved
Captain - Move - moved
Captain - Search - Locate - Nothing
Captain - Search - Locate - Nothing
Captain - Ends turn: Ruins 2
Captain - Reveals: Patter 2
Captain - Reveals: Ruins C
Soldier HQ - Starts turn: Curst Valley 5
Soldier HQ - Hide - Succeeded
Soldier HQ - Move - moved
Soldier HQ - Move - moved
Soldier HQ - Search - Peer - Found hidden enemies and Path(s)
Soldier HQ - Ends turn: Ruins 2
Pilgrim - Starts turn: Bad Valley 4
Pilgrim - Hide - Succeeded
Pilgrim - After resting, these chits were made active: MAGIC I6*
Pilgrim - Rest - Rested 1 asterisk
Pilgrim - The native group will be no more favorable with drinks.
Pilgrim - Hire - Buy from Order 3 (as Ally) - Price x 4
Pilgrim - The native group will be no more favorable with drinks.
Pilgrim - Hire - Buy from Order 3 (as Ally) - Price x 2
Pilgrim - Ends turn: Bad Valley 4
Wizard - Starts turn: Curst Valley 4
Wizard - Hide - Succeeded
Wizard - Hide - N/A
Wizard - Move - moved
Wizard - Move - moved
Wizard - Ends turn: Ruins 2
Black Knight - Starts turn: Bad Valley B 5
Black Knight - Move - moved
Black Knight - Move - moved
Black Knight - Move - moved
Black Knight - Move - moved
Black Knight - Ends turn: null
RealmBattle - Battle resolving at Bad Valley B 2:
RealmBattle - GROUP 1
RealmBattle - Sorceror
RealmBattle - =======================
RealmBattle - Evening of month 1, day 2, in clearing Bad Valley B 2
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmSpeak - New player joins: DewKid
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions

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