RealmSpeak - New player joins: DewKid
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmBattle - Battle resolving at Deep Woods B 3:
RealmBattle - GROUP 1
RealmBattle - Pilgrim
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Deep Woods B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
Pilgrim - Presses the END combat button.
Pilgrim - Combat has ended.
RealmBattle - Battle resolving at Evil Valley B 5:
RealmBattle - GROUP 1
RealmBattle - Amazon B
RealmBattle - GROUP 2
RealmBattle - Rogue 2 B
RealmBattle - Company 1 B
RealmBattle - Company 2 B
RealmBattle - Company 3 B
RealmBattle - Company 4 B
RealmBattle - Company 5 B
RealmBattle - Company 6 B
RealmBattle - Company HQ B
Amazon B - The Amazon B chose not to buy drinks.
Amazon B - Meeting Company on the Unfriendly table
Amazon B - Rolled 5 and 5. = Challenge
Amazon B - The Amazon B chose not to buy drinks.
Amazon B - Meeting Rogues on the Neutral table
Amazon B - Rolled 6 and 1. = Trouble!
Amazon B - Meeting Rogues on the Unfriendly table
Amazon B - Rolled 2 and 6. = Block/Battle
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Evil Valley B 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Amazon B - Ran away!
Amazon B - Combat has ended.
RealmBattle - Battle resolving at Cliff B 3:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - GROUP 2
RealmBattle - H Flying Dragon B
RealmBattle - H Flying Dragon B
RealmBattle - H Flying Dragon
RealmBattle - H Flying Dragon
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Druid - Ran away!
RealmBattle - Battle resolving at Ledges B 4:
RealmBattle - GROUP 1
RealmBattle - Witch
Druid - Combat has ended.
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Ledges B 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
Witch - Casts Broomstick
Witch - Fatigued color chit: MAGIC V6*
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch - Targets the Witch () with Broomstick
Witch - Is discovered! (Ambush rules)
Witch - Becomes unhidden.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch - Presses the END combat button.
Witch - Combat has ended.
RealmBattle - Battle resolving at Dark Valley 1:
RealmBattle - GROUP 1
RealmBattle - Berserker
RealmBattle - Rogue 4 (Berserker)
RealmBattle - GROUP 2
RealmBattle - Ghost
RealmBattle - Ghost
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Berserker - BERSERK!
Berserker - New vulnerability: T
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the Ghost 2
Berserker - Becomes unhidden.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 3
Ghost - Changes tactics: Ghost(1) L2
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=14, Speed=1
RealmBattle -         Rogue 4 L1** vs. Ghost(1) Speed 2
RealmBattle -         Undercut! (Speed 1 is faster than Speed 2)
RealmBattle -         Initial harm: L+2
RealmBattle -         Missile roll: Rolled 3 (red).
RealmBattle -         Missile table result: 3 = No Change
RealmBattle -         Ghost is hit with L+2 harm along box 2
RealmBattle -         Ghost was killed!
RealmBattle - >
RealmBattle -     Attack Length=5, Speed=5
RealmBattle -         Berserker H5* vs. Ghost(2) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H+1
RealmBattle -         Ghost is hit with H+1 harm along box 1
RealmBattle -         Ghost was killed!
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=2
RealmBattle -         Ghost(1) L2 vs. Rogue 4 Speed 4
RealmBattle -         Attack Cancelled: Ghost was already killed by Rogue 4.
RealmBattle - The Berserker gets 2 notoriety (x 1) for the death of the Ghost
RealmBattle - The Berserker gets 2 notoriety (x 1) for the death of the Ghost
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were moved to fatigue: FIGHT T6*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Berserker disengages because target is dead
RealmBattle - Rogue 4 disengages because target is dead
RealmBattle - Ghost is dead. Killed by Rogue 4
RealmBattle - Ghost is dead. Killed by Berserker
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Berserker - Presses the END combat button.
Berserker - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 4
RealmSpeak - ========================================
RealmSpeak - Monster Die roll is Rolled 2.
Swordsman - Starts turn: Bad Valley B 5
Swordsman - Hide - Succeeded
Swordsman - Starts turn: Bad Valley B 5
Swordsman - Search - Loot the clearing (2 items) - Nothing
Swordsman - Search - Loot the clearing (2 items) - Nothing
Swordsman - Selling to Company HQ.
Swordsman - Attempting to sell: Thrusting Sword, and 3 Horses
Swordsman - The Swordsman cannot afford to buy drinks for the Company (7 gold).
Swordsman - Trade - Sell to Company HQ (as Friendly) - Offer Gold +5 - Sold 4 items for 38 gold:
Swordsman - Ends turn: Bad Valley B 5
Sorceror - Starts turn: Bad Valley B 5
Sorceror - Hide - Succeeded
Sorceror - Hide - N/A
Sorceror - After resting, these chits were made active: MAGIC IV3*, and MAGIC IV4*
Sorceror - Rest - Rested 2 asterisks
Sorceror - Ends turn: Bad Valley B 5
Magician - Starts turn: Borderland 4
Magician - Alert - alerted Magician Magic VI4*
Magician - Move - moved
Magician - Move - moved
Magician - Ends turn: Borderland 1
Woods Girl - Starts turn: Borderland 1
Woods Girl - Alert - alerted Light Bow
Woods Girl - Ends turn: Borderland 1
Dwarf - Starts turn: Borderland 1
Dwarf - Alert - alerted Great Axe
Dwarf - Ends turn: Borderland 1
Amazon B - Starts turn: Between Evil Valley B 2 and Evil Valley B 5
Amazon B - Move - moved
Amazon B - Search - Loot the clearing (4 items) - Nothing
Amazon B - Search - Loot the clearing (4 items) - Found Treasure
Amazon B - Search - Loot the clearing (3 items) - Nothing
Amazon B - Search - Loot the clearing (3 items) - Nothing
Amazon B - Ends turn: Evil Valley B 5
Captain - Starts turn: Linden Woods B 4
Captain - Hide - Succeeded
Captain - Hide - N/A
Captain - Move - moved
Captain - Move - moved
Captain - Ends turn: Ruins B 3
Captain - Reveals: Vault
Captain - Reveals: Bones C B
Soldier HQ - Starts turn: Linden Woods B 4
Soldier HQ - Hide - Failed
Soldier HQ - Move - moved
Soldier HQ - Move - moved
Soldier HQ - Search - Locate - Nothing
Soldier HQ - Ends turn: Ruins B 3
White Knight - Starts turn: Deep Woods 1
White Knight - Hide - Succeeded
White Knight - Rest - You are fully rested.
White Knight - Move - moved
White Knight - Move - moved
White Knight - Move - moved
White Knight - Ends turn: Ledges B 6
RealmSpeak - H Serpent B is added to Ledges B, clearing 6
RealmSpeak - H Serpent B is added to Ledges B, clearing 6
Pilgrim - Starts turn: Deep Woods B 3
Pilgrim - Hide - Failed
Pilgrim - Move - moved
Pilgrim - Move - moved
Pilgrim - Move - moved
Pilgrim - Ends turn: Deep Woods B 6
Witch King - Starts turn: Bad Valley B 5
Witch King - Activates Elven Slippers B
Witch King - Activates Horse
Witch King - After resting, these chits were made active: MAGIC IV3*, MAGIC IV3*, and MAGIC V4*
Witch King - Rest - Rested 3 asterisks
Witch King - Spell Prep -
Witch King - Spell - enchanted Witch King Magic V4*
Witch King - Ends turn: Bad Valley B 5
Wizard - Starts turn: Linden Woods B 4
Wizard - Hide - Succeeded
Wizard - Alert - alerted Staff
Wizard - Move - moved
Wizard - Move - moved
Wizard - Ends turn: Ruins B 3
Berserker - Starts turn: Dark Valley 1
Berserker - Hide - Succeeded
Berserker - Hide - N/A
Berserker - After resting, these chits were made active: FIGHT T6*
Berserker - Rest - Rested 1 asterisk
Berserker - Move - moved
Berserker - Move - moved
Berserker - Ends turn: Mountain B 4
Berserker - Reveals: Slither 3 B
Berserker - Reveals: Bones M B
RealmSpeak - T Serpent B is added to Mountain B, clearing 3
RealmSpeak - New player joins: DewKid
Druid - Starts turn: Between Cliff B 6 and Cliff B 3
Druid - Move - moved
Druid - Hide - Succeeded
Druid - Search - Locate - Clues and Passage(s)
Druid - Ends turn: Cliff B 6
Witch's Familiar - Starts turn: Cliff 4
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Ends turn: Cliff 1
Witch - Starts turn: Ledges B 4
Witch - Fatigued chit: MAGIC V5*
Witch - Fly - Flew to tile.
Witch - Hide - Succeeded
Witch - Hide - N/A
Witch - After resting, these chits were made active: MAGIC V6*
Witch - Rest - Rested 1 asterisk
Witch - Ends turn: Mountain 3
Witch - Reveals: Statue B
Witch - Reveals: Bones M
RealmBattle - Battle resolving at Deep Woods B 6:
RealmBattle - GROUP 1
RealmBattle - Pilgrim
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Deep Woods B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
Pilgrim - Presses the END combat button.
Pilgrim - Combat has ended.
RealmBattle - Battle resolving at Borderland 1:
RealmBattle - GROUP 1
RealmBattle - Dwarf
RealmBattle - GROUP 2
RealmBattle - Magician
RealmBattle - GROUP 3
RealmBattle - Woods Girl
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Borderland 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmBattle - Battle resolving at Evil Valley B 5:
RealmBattle - GROUP 1
RealmBattle - Amazon B
RealmBattle - GROUP 2
RealmBattle - Rogue 2 B
RealmBattle - Company 1 B
RealmBattle - Company 2 B
RealmBattle - Company 3 B
RealmBattle - Company 4 B
RealmBattle - Company 5 B
RealmBattle - Company 6 B
RealmBattle - Company HQ B
Amazon B - The Amazon B chose not to buy drinks.
Amazon B - Meeting Company on the Unfriendly table
Amazon B - Rolled 6 and 5. = Block/Battle
Amazon B - The Amazon B chose not to buy drinks.
Amazon B - Meeting Rogues on the Neutral table
Amazon B - Rolled 6 and 4. = Trouble!
Amazon B - Meeting Rogues on the Unfriendly table
Amazon B - Rolled 6 and 1. = Block/Battle
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Evil Valley B 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Amazon B - Ran away!
Amazon B - Combat has ended.
RealmBattle - Battle resolving at Bad Valley B 5:
RealmBattle - GROUP 1
RealmBattle - Sorceror
RealmBattle - GROUP 2
RealmBattle - Rogue 7 (Swordsman)
RealmBattle - Swordsman
RealmBattle - GROUP 3
RealmBattle - Witch King
RealmBattle - GROUP 4
RealmBattle - Company 1
RealmBattle - Company 2
RealmBattle - Company 3
RealmBattle - Company 4
RealmBattle - Company 5
RealmBattle - Company 6
RealmBattle - Company HQ
Swordsman - The native group will be no more favorable with drinks.
Swordsman - Meeting Company on the Friendly table
Swordsman - Rolled 4 and 1. = Price x 3
Sorceror - The native group will be no more favorable with drinks.
Sorceror - Meeting Company on the Friendly table
Sorceror - Rolled 6 and 4. = No Deal
Witch King - The native group will be no more favorable with drinks.
Witch King - Meeting Company on the Friendly table
Witch King - Rolled 5 and 2. = Price x 4
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Bad Valley B 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Inactivates the Elven Slippers B
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Activates the Elven Slippers B
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - 2 consecutive rounds of no damage, fatigue, or spellcasting.
RealmBattle - Battle resolving at Ledges B 6:
RealmBattle - GROUP 1
RealmBattle - White Knight
RealmBattle - GROUP 2
RealmBattle - H Dragon B
RealmBattle - H Serpent B
RealmBattle - H Serpent B
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Ledges B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Ledges B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Ledges B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Ledges B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Ledges B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Ledges B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Ledges B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
White Knight - Alerts the Morning Star
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
White Knight - Attacks the H Dragon B
White Knight - Becomes unhidden.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=6, Speed=3
RealmBattle -         White Knight H3 vs. H Dragon B Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: H
RealmBattle -         H Dragon B is hit with H harm along box 1
White Knight -         Hits armor, and reduces sharpness: H
RealmBattle -         H Dragon B was killed!
RealmBattle - The White Knight gets 5 fame (x 1) and 5 notoriety (x 1) for the death of the H Dragon B
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - White Knight disengages because target is dead
RealmBattle - H Dragon B is dead. Killed by White Knight
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
White Knight - Attacks the H Serpent B 1
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Serpent B(1) M4 vs. White Knight Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Serpent B(2) M4 vs. White Knight Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: M
RealmBattle -         White Knight is hit with M harm along box 1
H Serpent B -         Hits armor (Armor), and reduces sharpness: M
RealmBattle -         White Knight takes 1 wound
RealmBattle -         White Knight was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=6
RealmBattle -         White Knight H6 vs. H Serpent B(1) Speed 3
RealmBattle -         Missed! (Speed 6 is not faster than Speed 3)
White Knight - Wounding 1 chit.
White Knight - Fatiguing 1 asterisk.
White Knight - After fatiguing, these chits were moved to fatigue: MOVE H5*
White Knight - After wounding, these chits were wounded: FIGHT H5*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - H Serpent B won't disengage when fighting a character
RealmBattle - H Serpent B won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
White Knight - Attacks the H Serpent B 1
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 1
H Serpent B - Changes tactics: H Serpent B(1) H5
RealmBattle - Change Tactics in Box 2
H Serpent B - Changes tactics: H Serpent B(2) H5
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=6
RealmBattle -         White Knight H3 vs. H Serpent B(1) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H
RealmBattle -         H Serpent B is hit with H harm along box 1
White Knight -         Hits armor, and reduces sharpness: H
RealmBattle -         H Serpent B was killed!
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=0
RealmBattle -         H Serpent B(1) H5 vs. White Knight Speed 4
RealmBattle -         Attack Cancelled: H Serpent B was already killed by White Knight.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=0
RealmBattle -         H Serpent B(2) H5 vs. White Knight Speed 4
RealmBattle -         Missed! (Speed 5 is not faster than Speed 4)
RealmBattle - The White Knight gets 4 fame (x 2) and 4 notoriety (x 2) for the death of the H Serpent B
White Knight - Fatiguing 1 asterisk.
White Knight - After fatiguing, these chits were moved to fatigue: MOVE T6*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - White Knight disengages because target is dead
RealmBattle - H Serpent B is dead. Killed by White Knight
RealmBattle - H Serpent B won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 4
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
White Knight - Attacks the H Serpent B 2
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 2
H Serpent B - Changes tactics: H Serpent B(2) M4
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Serpent B(2) M4 vs. White Knight Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=6
RealmBattle -         White Knight H6 vs. H Serpent B(2) Speed 3
RealmBattle -         Missed! (Speed 6 is not faster than Speed 3)
White Knight - Fatiguing 1 asterisk.
White Knight - After fatiguing, these chits were made active: MOVE H5*
White Knight - After fatiguing, these chits were moved to fatigue: MOVE H4**
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - H Serpent B won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 5
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
White Knight - Attacks the H Serpent B 2
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 2
H Serpent B - Changes tactics: H Serpent B(2) H5
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=6
RealmBattle -         White Knight H3 vs. H Serpent B(2) Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: H
RealmBattle -         H Serpent B is hit with H harm along box 1
White Knight -         Hits armor, and reduces sharpness: H
RealmBattle -         H Serpent B was killed!
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=0
RealmBattle -         H Serpent B(2) H5 vs. White Knight Speed 5
RealmBattle -         Attack Cancelled: H Serpent B was already killed by White Knight.
RealmBattle - The White Knight gets 4 fame (x 3) and 4 notoriety (x 3) for the death of the H Serpent B
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - White Knight disengages because target is dead
RealmBattle - H Serpent B is dead. Killed by White Knight
RealmBattle - -----------------------
RealmBattle - -- Combat Round 6
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
White Knight - Presses the END combat button.
White Knight - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 5
RealmSpeak - ========================================
RealmSpeak - Monster Die roll is Rolled 4.
Swordsman - Starts turn: Bad Valley B 5
Swordsman - Hide - Succeeded
Swordsman - The Swordsman chose not to buy drinks.
Swordsman - Hire - Buy from Company 6 (as Friendly) - Price x 2
Swordsman - The Swordsman chose not to buy drinks.
Swordsman - Hire - Buy from Rogue 7 (as Unfriendly) - Challenge
Swordsman - BLOCKED - Cannot perform action HR
Swordsman - Ends turn: Bad Valley B 5
Sorceror - Starts turn: Bad Valley B 5
Sorceror - Hide - Succeeded
Sorceror - Hide - N/A
Sorceror - Alert - alerted Sorceror Magic IV4*
Sorceror - Move - moved
Sorceror - Move - moved
Sorceror - Spell Prep -
Sorceror - Ends turn: Cliff B 3
Witch King - Starts turn: Bad Valley B 5
Witch King - After resting, these chits were made active: MAGIC V3*
Witch King - Rest - Rested 1 asterisk
Witch King - Alert - alerted Witch King Magic IV3*
Witch King - Hide - Succeeded
Witch King - Move - moved
Witch King - Move - moved
Witch King - Ends turn: Cliff B 3
Pilgrim - Starts turn: Deep Woods B 6
Pilgrim - After resting, these chits were made active: MAGIC I4*, and MAGIC I6*
Pilgrim - Rest - Rested 2 asterisks
Pilgrim - Move - moved
Pilgrim - Move - moved
Pilgrim - Ends turn: Deep Woods 1
Pilgrim - Reveals: Shrine B
Pilgrim - Reveals: Dank M
Amazon B - Starts turn: Between Evil Valley B 2 and Evil Valley B 5
Amazon B - Move - moved
Amazon B - Hide - Failed
Amazon B - Move - moved
Amazon B - Move - moved
Amazon B - Move - moved
Amazon B - Move - moved
Amazon B - Ends turn: Deep Woods 4
Soldier HQ - Starts turn: Ruins B 3
Soldier HQ - Hide - Succeeded
Soldier HQ - Search - Locate - Passage(s)
Soldier HQ - Search - Locate - Passage(s)
Soldier HQ - Search - Locate - Passage(s)
Soldier HQ - Ends turn: Ruins B 3
RealmSpeak - H Troll B is added to Ruins B, clearing 3
RealmSpeak - H Troll B is added to Ruins B, clearing 3
Magician - Starts turn: Borderland 1
Magician - Alert - alerted Magician Magic VI4*
Magician - Move - moved
Magician - Move - moved
Magician - Move - moved
Magician - Ends turn: High Pass 2
Magician - Reveals: Cairns
Magician - Reveals: Dank C
Woods Girl - Starts turn: High Pass 2
Woods Girl - Alert - alerted Light Bow
Woods Girl - Ends turn: High Pass 2
Dwarf - Starts turn: High Pass 2
Dwarf - Alert - alerted Great Axe
Dwarf - Ends turn: High Pass 2
Witch's Familiar - Starts turn: Cliff 1
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Ends turn: Cliff B 5
Witch - Starts turn: Mountain 3
Witch - Hide - Succeeded
Witch - Hide - N/A
Witch - Spell Prep -
Witch - Spell - enchanted Witch Magic V6*
Witch - Ends turn: Mountain 3
RealmSpeak - Giant is added to Mountain, clearing 3
Berserker - Starts turn: Mountain B 4
Berserker - Move - moved
Berserker - Hide - Succeeded
Berserker - Hide - N/A
Berserker - Move - moved
Berserker - Rest - You are fully rested.
Berserker - Ends turn: Dark Valley 1
Berserker - Reveals: Bones V
White Knight - Starts turn: Ledges B 6
White Knight - After resting, these chits were made active: MOVE H4**
White Knight - Rest - Rested 2 asterisks
White Knight - Move - moved
White Knight - Move - moved
White Knight - Move - moved
White Knight - Ends turn: Deep Woods 1
Druid - Starts turn: Cliff B 6
Druid - Hide - Failed
Druid - Search - Locate - Nothing
Druid - Search - Locate - Nothing
Druid - Search - Locate - Discover chit(s) - Found Pool B,Pool
Druid - Ends turn: Cliff B 6
Captain - Starts turn: Ruins B 3
Captain - Hide - Succeeded
Captain - Search - Locate - Nothing
Captain - Search - Locate - Nothing
Captain - Search - Locate - Nothing
Captain - Ends turn: Ruins B 3
Wizard - Starts turn: Ruins B 3
Wizard - Hide - Succeeded
Wizard - Search - Locate - Discover chit(s) - Found Vault
Wizard - Search - Peer - Clues
Wizard - Search - Peer - Nothing
Wizard - Ends turn: Ruins B 3
RealmBattle - Battle resolving at Mountain 3:
RealmBattle - GROUP 1
RealmBattle - Witch
RealmBattle - GROUP 2
RealmBattle - Giant
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Mountain 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Mountain 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Mountain 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Mountain 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch - Casts Absorb Essence
Witch - Fatigued color chit: MAGIC V6*
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch - Targets the Giant () with Absorb Essence
Witch - Remains hidden! (Ambush rules)
RealmBattle - - - - - - Positioning
Witch - Absorbed the Giant
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Giant is a Tremendous monster
RealmBattle - Giant hit result: null
RealmBattle - Giant has a Giant Club
RealmBattle - Giant Club hit result is null
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch - Presses the END combat button.
Witch - Combat has ended.
RealmBattle - Battle resolving at Cliff B 3:
RealmBattle - GROUP 1
RealmBattle - Sorceror
RealmBattle - GROUP 2
RealmBattle - Witch King
RealmBattle - GROUP 3
RealmBattle - H Flying Dragon B
RealmBattle - H Flying Dragon B
RealmBattle - H Flying Dragon
RealmBattle - H Flying Dragon
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Sorceror - Casts Fiery Blast
Witch King - Burns a Black chit to energize World Fades
Witch King - Fatigued color chit: MAGIC V4*
Witch King - Casts Fiery Blast
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Sorceror - Targets the H Flying Dragon B with Fiery Blast
Sorceror - Targets the H Flying Dragon B with Fiery Blast
Sorceror - Targets the H Flying Dragon with Fiery Blast
Sorceror - Targets the H Flying Dragon with Fiery Blast
Witch King - Targets the H Flying Dragon B with Fiery Blast
Witch King - Targets the H Flying Dragon B with Fiery Blast
Witch King - Targets the H Flying Dragon with Fiery Blast
Witch King - Targets the H Flying Dragon with Fiery Blast
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 3
H Flying Dragon B - Changes tactics: H Flying Dragon B(1) L4
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon B(1) Speed 3
RealmBattle -         Undercut! (Speed 0 is faster than Speed 3)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 4 (red) and 6 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         H Flying Dragon B is hit with neg+1 harm along box 2
Fiery Blast -         Hits armor, and reduces sharpness: neg
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Undercut! (Speed 0 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 4 (red) and 2 (white).
RealmBattle -         Missile table result: 4 = Decrease 1 level
RealmBattle -         H Flying Dragon B is hit with neg+3 harm along box 2
Fiery Blast -         Hits armor, and reduces sharpness: neg+2
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon(1) Speed 4
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 6 (red) and 1 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         H Flying Dragon is hit with neg+1 harm along box 2
Fiery Blast -         Hits armor, and reduces sharpness: neg
RealmBattle -         H Flying Dragon was not killed.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon(2) Speed 4
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 1 (red) and 1 (white).
RealmBattle -         Missile table result: 1 = Increase 2 levels
RealmBattle -         H Flying Dragon is hit with H+3 harm along box 2
Fiery Blast -         Hits armor, and reduces sharpness: H+2
RealmBattle -         H Flying Dragon was killed!
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon B(1) Speed 3
RealmBattle -         Undercut! (Speed 0 is faster than Speed 3)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 1 (red) and 3 (white).
RealmBattle -         Missile table result: 3 = No Change
RealmBattle -         H Flying Dragon B is hit with L+3 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: L+2
RealmBattle -         H Flying Dragon B was killed!
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Undercut! (Speed 0 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 5 (red) and 3 (white).
RealmBattle -         Missile table result: 5 = Decrease 2 levels
RealmBattle -         H Flying Dragon B is hit with neg+2 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg+1
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon(1) Speed 4
RealmBattle -         Undercut! (Speed 0 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 6 (red) and 2 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         H Flying Dragon is hit with neg+1 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg
RealmBattle -         H Flying Dragon was not killed.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon(2) Speed 4
RealmBattle -         Undercut! (Speed 0 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 3 (red) and 5 (white).
RealmBattle -         Missile table result: 5 = Decrease 2 levels
RealmBattle -         H Flying Dragon is hit with neg+2 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg+1
RealmBattle -         H Flying Dragon was not killed.
RealmBattle - The Sorceror gets 5 fame (x 1) and 5 notoriety (x 1) for the death of the H Flying Dragon
RealmBattle - The Witch King gets 5 fame (x 1) and 5 notoriety (x 1) for the death of the H Flying Dragon B
RealmBattle - ---- DISENGAGEMENT ----
Witch King - World Fades: Rolled 4 (red) and 2 (white).
Witch King - World Fades: Hides successfully!
RealmBattle - H Flying Dragon B is dead. Killed by Fiery Blast
RealmBattle - H Flying Dragon is dead. Killed by Fiery Blast
Sorceror - Fatigued chit: MAGIC IV4*
Witch King - Fatigued chit: MAGIC IV3*
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Sorceror - Casts Fiery Blast
Witch King - Casts Fiery Blast
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Sorceror - Targets the H Flying Dragon B with Fiery Blast
Sorceror - Targets the H Flying Dragon with Fiery Blast
Witch King - Targets the H Flying Dragon B with Fiery Blast
Witch King - Targets the H Flying Dragon with Fiery Blast
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=13
RealmBattle -         Fiery Blast L3*** vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 6 (red) and 1 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         H Flying Dragon B is hit with neg+1 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=13
RealmBattle -         Fiery Blast L3*** vs. H Flying Dragon(1) Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 4 (red) and 4 (white).
RealmBattle -         Missile table result: 4 = Decrease 1 level
RealmBattle -         H Flying Dragon is hit with neg+3 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg+2
RealmBattle -         H Flying Dragon was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=13
RealmBattle -         Fiery Blast L3*** vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 5 (red) and 4 (white).
RealmBattle -         Missile table result: 5 = Decrease 2 levels
RealmBattle -         H Flying Dragon B is hit with neg+2 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg+1
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=13
RealmBattle -         Fiery Blast L3*** vs. H Flying Dragon(1) Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 3 (red) and 6 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         H Flying Dragon is hit with neg+1 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg
RealmBattle -         H Flying Dragon was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon B(2) H4 vs. Sorceror Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H
RealmBattle -         Sorceror is hit with H harm along box 1
H Flying Dragon B -         Hits armor (Breastplate), and reduces sharpness: H
H Flying Dragon B -         Destroys the Sorceror's Breastplate
RealmBattle -         Sorceror takes 1 wound
RealmBattle -         Sorceror was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon(1) H4 vs. Sorceror Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
Sorceror - Wounding 1 chit.
Sorceror - After wounding, these chits were wounded: MOVE M5
RealmBattle - ---- DISENGAGEMENT ----
Sorceror - Destroyed Breastplate regenerates at the Guard.
Witch King - World Fades: Rolled 3 (red) and 4 (white).
Witch King - World Fades: Hides successfully!
RealmBattle - H Flying Dragon B won't disengage when fighting a character
RealmBattle - H Flying Dragon won't disengage when fighting a character
Sorceror - Fatigued chit: MAGIC IV3*
Witch King - Fatigued chit: MAGIC IV3*
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Sorceror - Casts Fiery Blast
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Sorceror - Targets the H Flying Dragon B with Fiery Blast
Sorceror - Targets the H Flying Dragon with Fiery Blast
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 2
H Flying Dragon - Changes tactics: H Flying Dragon(1) L4
RealmBattle - Change Tactics in Box 3
H Flying Dragon B - Changes tactics: H Flying Dragon B(2) L4
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=13
RealmBattle -         Fiery Blast L3*** vs. H Flying Dragon B(2) Speed 3
RealmBattle -         Missed! (Speed 3 is not faster than Speed 3)
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=13
RealmBattle -         Fiery Blast L3*** vs. H Flying Dragon(1) Speed 3
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 5 (red) and 5 (white).
RealmBattle -         Missile table result: 5 = Decrease 2 levels
RealmBattle -         H Flying Dragon is hit with neg+2 harm along box 2
Fiery Blast -         Hits armor, and reduces sharpness: neg+1
RealmBattle -         H Flying Dragon was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon B(2) L4 vs. Sorceror Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon(1) L4 vs. Sorceror Speed 4
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L
RealmBattle -         Sorceror is hit with L harm along box 2
RealmBattle -         Sorceror takes 1 wound
RealmBattle -         Sorceror was not killed.
Sorceror - Wounding 1 chit.
Sorceror - After wounding, these chits were wounded: MAGIC VI6*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - H Flying Dragon B won't disengage when fighting a character
RealmBattle - H Flying Dragon won't disengage when fighting a character
Sorceror - Fatigued chit: MAGIC IV3*
RealmBattle - -----------------------
RealmBattle - -- Combat Round 4
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Sorceror - Attacks the H Flying Dragon B 2
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=0
RealmBattle -         Sorceror L3* vs. H Flying Dragon B(2) Speed 3
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L+1
RealmBattle -         H Flying Dragon B is hit with L+1 harm along box 2
Sorceror -         Hits armor, and reduces sharpness: L
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon B(2) L4 vs. Sorceror Speed 5
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L
RealmBattle -         Sorceror is hit with L harm along box 2
H Flying Dragon B -         Hits the Sorceror's Horse
RealmBattle -         Sorceror was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon(1) L4 vs. Sorceror Speed 5
RealmBattle -         Undercut! (Speed 4 is faster than Speed 5)
RealmBattle -         Initial harm: L
RealmBattle -         Sorceror is hit with L harm along box 3
H Flying Dragon -         Hits the Sorceror's Horse
RealmBattle -         Sorceror was not killed.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - H Flying Dragon B won't disengage when fighting a character
RealmBattle - H Flying Dragon won't disengage when fighting a character
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 5
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Sorceror - Attacks the H Flying Dragon B 2
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=0
RealmBattle -         Sorceror L3* vs. H Flying Dragon B(2) Speed 3
RealmBattle -         Missed! (Speed 3 is not faster than Speed 3)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon B(2) L4 vs. Sorceror Speed 5
RealmBattle -         Undercut! (Speed 4 is faster than Speed 5)
RealmBattle -         Initial harm: L
RealmBattle -         Sorceror is hit with L harm along box 3
H Flying Dragon B -         Hits the Sorceror's Horse
RealmBattle -         Sorceror was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon(1) L4 vs. Sorceror Speed 5
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L
RealmBattle -         Sorceror is hit with L harm along box 2
H Flying Dragon -         Hits the Sorceror's Horse
RealmBattle -         Sorceror was not killed.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - H Flying Dragon B won't disengage when fighting a character
RealmBattle - H Flying Dragon won't disengage when fighting a character
RealmBattle - 2 consecutive rounds of no damage, fatigue, or spellcasting.
RealmBattle - Battle resolving at Ruins B 3:
RealmBattle - GROUP 1
RealmBattle - Captain
RealmBattle - Soldier HQ (Captain)
RealmBattle - Soldier 1 (Captain)
RealmBattle - Soldier 2 (Captain)
RealmBattle - Soldier 3 (Captain)
RealmBattle - GROUP 2
RealmBattle - Wizard
RealmBattle - GROUP 3
RealmBattle - T Troll
RealmBattle - H Troll B
RealmBattle - H Troll B
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Ruins B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: DewKid
Captain - Presses the END combat button.
Wizard - Presses the END combat button.
Wizard - Combat has ended.
RealmBattle - Battle resolving at High Pass 2:
RealmBattle - GROUP 1
RealmBattle - Dwarf
RealmBattle - GROUP 2
RealmBattle - Magician
RealmBattle - GROUP 3
RealmBattle - Woods Girl
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing High Pass 2
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmBattle - Battle resolving at Bad Valley B 5:
RealmBattle - GROUP 1
RealmBattle - Rogue 7 (Swordsman)
RealmBattle - Swordsman
RealmBattle - Company 1 (Swordsman)
RealmBattle - Company 2 (Swordsman)
RealmBattle - Company 3 (Swordsman)
RealmBattle - Company 4 (Swordsman)
RealmBattle - Company 5 (Swordsman)
RealmBattle - Company 6 (Swordsman)
RealmBattle - Company HQ (Swordsman)
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Bad Valley B 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
Swordsman - Presses the END combat button.
Swordsman - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 6
RealmSpeak - ========================================

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