RealmSpeak - New player joins: DewKid
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmBattle - Battle resolving at Deep Woods B 3:
RealmBattle - GROUP 1
RealmBattle - Pilgrim
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Deep Woods B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
Pilgrim - Presses the END combat button.
Pilgrim - Combat has ended.
RealmBattle - Battle resolving at Evil Valley B 5:
RealmBattle - GROUP 1
RealmBattle - Amazon B
RealmBattle - GROUP 2
RealmBattle - Rogue 2 B
RealmBattle - Company 1 B
RealmBattle - Company 2 B
RealmBattle - Company 3 B
RealmBattle - Company 4 B
RealmBattle - Company 5 B
RealmBattle - Company 6 B
RealmBattle - Company HQ B
Amazon B - The Amazon B chose not to buy drinks.
Amazon B - Meeting Company on the Unfriendly table
Amazon B - Rolled 5 and 5. = Challenge
Amazon B - The Amazon B chose not to buy drinks.
Amazon B - Meeting Rogues on the Neutral table
Amazon B - Rolled 6 and 1. = Trouble!
Amazon B - Meeting Rogues on the Unfriendly table
Amazon B - Rolled 2 and 6. = Block/Battle
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Evil Valley B 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Amazon B - Ran away!
Amazon B - Combat has ended.
RealmBattle - Battle resolving at Cliff B 3:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - GROUP 2
RealmBattle - H Flying Dragon B
RealmBattle - H Flying Dragon B
RealmBattle - H Flying Dragon
RealmBattle - H Flying Dragon
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Druid - Ran away!
RealmBattle - Battle resolving at Ledges B 4:
RealmBattle - GROUP 1
RealmBattle - Witch
Druid - Combat has ended.
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Ledges B 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
Witch - Casts Broomstick
Witch - Fatigued color chit: MAGIC V6*
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch - Targets the Witch () with Broomstick
Witch - Is discovered! (Ambush rules)
Witch - Becomes unhidden.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch - Presses the END combat button.
Witch - Combat has ended.
RealmBattle - Battle resolving at Dark Valley 1:
RealmBattle - GROUP 1
RealmBattle - Berserker
RealmBattle - Rogue 4 (Berserker)
RealmBattle - GROUP 2
RealmBattle - Ghost
RealmBattle - Ghost
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 3, in clearing Dark Valley 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Berserker - BERSERK!
Berserker - New vulnerability: T
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Berserker - Attacks the Ghost 2
Berserker - Becomes unhidden.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 3
Ghost - Changes tactics: Ghost(1) L2
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=14, Speed=1
RealmBattle -         Rogue 4 L1** vs. Ghost(1) Speed 2
RealmBattle -         Undercut! (Speed 1 is faster than Speed 2)
RealmBattle -         Initial harm: L+2
RealmBattle -         Missile roll: Rolled 3 (red).
RealmBattle -         Missile table result: 3 = No Change
RealmBattle -         Ghost is hit with L+2 harm along box 2
RealmBattle -         Ghost was killed!
RealmBattle - >
RealmBattle -     Attack Length=5, Speed=5
RealmBattle -         Berserker H5* vs. Ghost(2) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H+1
RealmBattle -         Ghost is hit with H+1 harm along box 1
RealmBattle -         Ghost was killed!
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=2
RealmBattle -         Ghost(1) L2 vs. Rogue 4 Speed 4
RealmBattle -         Attack Cancelled: Ghost was already killed by Rogue 4.
RealmBattle - The Berserker gets 2 notoriety (x 1) for the death of the Ghost
RealmBattle - The Berserker gets 2 notoriety (x 1) for the death of the Ghost
Berserker - Fatiguing 1 asterisk.
Berserker - After fatiguing, these chits were moved to fatigue: FIGHT T6*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Berserker disengages because target is dead
RealmBattle - Rogue 4 disengages because target is dead
RealmBattle - Ghost is dead. Killed by Rogue 4
RealmBattle - Ghost is dead. Killed by Berserker
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Berserker - Presses the END combat button.
Berserker - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 4
RealmSpeak - ========================================
RealmSpeak - Monster Die roll is Rolled 2.
Swordsman - Starts turn: Bad Valley B 5
Swordsman - Hide - Succeeded
Swordsman - Starts turn: Bad Valley B 5
Swordsman - Search - Loot the clearing (2 items) - Nothing
Swordsman - Search - Loot the clearing (2 items) - Nothing
Swordsman - Selling to Company HQ.
Swordsman - Attempting to sell: Thrusting Sword, and 3 Horses
Swordsman - The Swordsman cannot afford to buy drinks for the Company (7 gold).
Swordsman - Trade - Sell to Company HQ (as Friendly) - Offer Gold +5 - Sold 4 items for 38 gold:
Swordsman - Ends turn: Bad Valley B 5
Sorceror - Starts turn: Bad Valley B 5
Sorceror - Hide - Succeeded
Sorceror - Hide - N/A
Sorceror - After resting, these chits were made active: MAGIC IV3*, and MAGIC IV4*
Sorceror - Rest - Rested 2 asterisks
Sorceror - Ends turn: Bad Valley B 5
Magician - Starts turn: Borderland 4
Magician - Alert - alerted Magician Magic VI4*
Magician - Move - moved
Magician - Move - moved
Magician - Ends turn: Borderland 1
Woods Girl - Starts turn: Borderland 1
Woods Girl - Alert - alerted Light Bow
Woods Girl - Ends turn: Borderland 1
Dwarf - Starts turn: Borderland 1
Dwarf - Alert - alerted Great Axe
Dwarf - Ends turn: Borderland 1
Amazon B - Starts turn: Between Evil Valley B 2 and Evil Valley B 5
Amazon B - Move - moved
Amazon B - Search - Loot the clearing (4 items) - Nothing
Amazon B - Search - Loot the clearing (4 items) - Found Treasure
Amazon B - Search - Loot the clearing (3 items) - Nothing
Amazon B - Search - Loot the clearing (3 items) - Nothing
Amazon B - Ends turn: Evil Valley B 5
Captain - Starts turn: Linden Woods B 4
Captain - Hide - Succeeded
Captain - Hide - N/A
Captain - Move - moved
Captain - Move - moved
Captain - Ends turn: Ruins B 3
Captain - Reveals: Vault
Captain - Reveals: Bones C B
Soldier HQ - Starts turn: Linden Woods B 4
Soldier HQ - Hide - Failed
Soldier HQ - Move - moved
Soldier HQ - Move - moved
Soldier HQ - Search - Locate - Nothing
Soldier HQ - Ends turn: Ruins B 3
White Knight - Starts turn: Deep Woods 1
White Knight - Hide - Succeeded
White Knight - Rest - You are fully rested.
White Knight - Move - moved
White Knight - Move - moved
White Knight - Move - moved
White Knight - Ends turn: Ledges B 6
RealmSpeak - H Serpent B is added to Ledges B, clearing 6
RealmSpeak - H Serpent B is added to Ledges B, clearing 6
Pilgrim - Starts turn: Deep Woods B 3
Pilgrim - Hide - Failed
Pilgrim - Move - moved
Pilgrim - Move - moved
Pilgrim - Move - moved
Pilgrim - Ends turn: Deep Woods B 6
Witch King - Starts turn: Bad Valley B 5
Witch King - Activates Elven Slippers B
Witch King - Activates Horse
Witch King - After resting, these chits were made active: MAGIC IV3*, MAGIC IV3*, and MAGIC V4*
Witch King - Rest - Rested 3 asterisks
Witch King - Spell Prep -
Witch King - Spell - enchanted Witch King Magic V4*
Witch King - Ends turn: Bad Valley B 5
Wizard - Starts turn: Linden Woods B 4
Wizard - Hide - Succeeded
Wizard - Alert - alerted Staff
Wizard - Move - moved
Wizard - Move - moved
Wizard - Ends turn: Ruins B 3
Berserker - Starts turn: Dark Valley 1
Berserker - Hide - Succeeded
Berserker - Hide - N/A
Berserker - After resting, these chits were made active: FIGHT T6*
Berserker - Rest - Rested 1 asterisk
Berserker - Move - moved
Berserker - Move - moved
Berserker - Ends turn: Mountain B 4
Berserker - Reveals: Slither 3 B
Berserker - Reveals: Bones M B
RealmSpeak - T Serpent B is added to Mountain B, clearing 3
RealmSpeak - New player joins: DewKid
Druid - Starts turn: Between Cliff B 6 and Cliff B 3
Druid - Move - moved
Druid - Hide - Succeeded
Druid - Search - Locate - Clues and Passage(s)
Druid - Ends turn: Cliff B 6
Witch's Familiar - Starts turn: Cliff 4
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Ends turn: Cliff 1
Witch - Starts turn: Ledges B 4
Witch - Fatigued chit: MAGIC V5*
Witch - Fly - Flew to tile.
Witch - Hide - Succeeded
Witch - Hide - N/A
Witch - After resting, these chits were made active: MAGIC V6*
Witch - Rest - Rested 1 asterisk
Witch - Ends turn: Mountain 3
Witch - Reveals: Statue B
Witch - Reveals: Bones M
RealmBattle - Battle resolving at Deep Woods B 6:
RealmBattle - GROUP 1
RealmBattle - Pilgrim
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Deep Woods B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
Pilgrim - Presses the END combat button.
Pilgrim - Combat has ended.
RealmBattle - Battle resolving at Borderland 1:
RealmBattle - GROUP 1
RealmBattle - Dwarf
RealmBattle - GROUP 2
RealmBattle - Magician
RealmBattle - GROUP 3
RealmBattle - Woods Girl
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Borderland 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmBattle - Battle resolving at Evil Valley B 5:
RealmBattle - GROUP 1
RealmBattle - Amazon B
RealmBattle - GROUP 2
RealmBattle - Rogue 2 B
RealmBattle - Company 1 B
RealmBattle - Company 2 B
RealmBattle - Company 3 B
RealmBattle - Company 4 B
RealmBattle - Company 5 B
RealmBattle - Company 6 B
RealmBattle - Company HQ B
Amazon B - The Amazon B chose not to buy drinks.
Amazon B - Meeting Company on the Unfriendly table
Amazon B - Rolled 6 and 5. = Block/Battle
Amazon B - The Amazon B chose not to buy drinks.
Amazon B - Meeting Rogues on the Neutral table
Amazon B - Rolled 6 and 4. = Trouble!
Amazon B - Meeting Rogues on the Unfriendly table
Amazon B - Rolled 6 and 1. = Block/Battle
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Evil Valley B 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Amazon B - Ran away!
Amazon B - Combat has ended.
RealmBattle - Battle resolving at Bad Valley B 5:
RealmBattle - GROUP 1
RealmBattle - Sorceror
RealmBattle - GROUP 2
RealmBattle - Rogue 7 (Swordsman)
RealmBattle - Swordsman
RealmBattle - GROUP 3
RealmBattle - Witch King
RealmBattle - GROUP 4
RealmBattle - Company 1
RealmBattle - Company 2
RealmBattle - Company 3
RealmBattle - Company 4
RealmBattle - Company 5
RealmBattle - Company 6
RealmBattle - Company HQ
Swordsman - The native group will be no more favorable with drinks.
Swordsman - Meeting Company on the Friendly table
Swordsman - Rolled 4 and 1. = Price x 3
Sorceror - The native group will be no more favorable with drinks.
Sorceror - Meeting Company on the Friendly table
Sorceror - Rolled 6 and 4. = No Deal
Witch King - The native group will be no more favorable with drinks.
Witch King - Meeting Company on the Friendly table
Witch King - Rolled 5 and 2. = Price x 4
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Bad Valley B 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Inactivates the Elven Slippers B
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Activates the Elven Slippers B
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - 2 consecutive rounds of no damage, fatigue, or spellcasting.
RealmBattle - Battle resolving at Ledges B 6:
RealmBattle - GROUP 1
RealmBattle - White Knight
RealmBattle - GROUP 2
RealmBattle - H Dragon B
RealmBattle - H Serpent B
RealmBattle - H Serpent B
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Ledges B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Ledges B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Ledges B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Ledges B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Ledges B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Ledges B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 4, in clearing Ledges B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
White Knight - Alerts the Morning Star
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
White Knight - Attacks the H Dragon B
White Knight - Becomes unhidden.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=6, Speed=3
RealmBattle -         White Knight H3 vs. H Dragon B Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: H
RealmBattle -         H Dragon B is hit with H harm along box 1
White Knight -         Hits armor, and reduces sharpness: H
RealmBattle -         H Dragon B was killed!
RealmBattle - The White Knight gets 5 fame (x 1) and 5 notoriety (x 1) for the death of the H Dragon B
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - White Knight disengages because target is dead
RealmBattle - H Dragon B is dead. Killed by White Knight
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
White Knight - Attacks the H Serpent B 1
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Serpent B(1) M4 vs. White Knight Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Serpent B(2) M4 vs. White Knight Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: M
RealmBattle -         White Knight is hit with M harm along box 1
H Serpent B -         Hits armor (Armor), and reduces sharpness: M
RealmBattle -         White Knight takes 1 wound
RealmBattle -         White Knight was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=6
RealmBattle -         White Knight H6 vs. H Serpent B(1) Speed 3
RealmBattle -         Missed! (Speed 6 is not faster than Speed 3)
White Knight - Wounding 1 chit.
White Knight - Fatiguing 1 asterisk.
White Knight - After fatiguing, these chits were moved to fatigue: MOVE H5*
White Knight - After wounding, these chits were wounded: FIGHT H5*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - H Serpent B won't disengage when fighting a character
RealmBattle - H Serpent B won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
White Knight - Attacks the H Serpent B 1
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 1
H Serpent B - Changes tactics: H Serpent B(1) H5
RealmBattle - Change Tactics in Box 2
H Serpent B - Changes tactics: H Serpent B(2) H5
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=6
RealmBattle -         White Knight H3 vs. H Serpent B(1) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H
RealmBattle -         H Serpent B is hit with H harm along box 1
White Knight -         Hits armor, and reduces sharpness: H
RealmBattle -         H Serpent B was killed!
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=0
RealmBattle -         H Serpent B(1) H5 vs. White Knight Speed 4
RealmBattle -         Attack Cancelled: H Serpent B was already killed by White Knight.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=0
RealmBattle -         H Serpent B(2) H5 vs. White Knight Speed 4
RealmBattle -         Missed! (Speed 5 is not faster than Speed 4)
RealmBattle - The White Knight gets 4 fame (x 2) and 4 notoriety (x 2) for the death of the H Serpent B
White Knight - Fatiguing 1 asterisk.
White Knight - After fatiguing, these chits were moved to fatigue: MOVE T6*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - White Knight disengages because target is dead
RealmBattle - H Serpent B is dead. Killed by White Knight
RealmBattle - H Serpent B won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 4
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
White Knight - Attacks the H Serpent B 2
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 2
H Serpent B - Changes tactics: H Serpent B(2) M4
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Serpent B(2) M4 vs. White Knight Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=6
RealmBattle -         White Knight H6 vs. H Serpent B(2) Speed 3
RealmBattle -         Missed! (Speed 6 is not faster than Speed 3)
White Knight - Fatiguing 1 asterisk.
White Knight - After fatiguing, these chits were made active: MOVE H5*
White Knight - After fatiguing, these chits were moved to fatigue: MOVE H4**
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - H Serpent B won't disengage when fighting a character
RealmBattle - -----------------------
RealmBattle - -- Combat Round 5
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
White Knight - Attacks the H Serpent B 2
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 2
H Serpent B - Changes tactics: H Serpent B(2) H5
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=6
RealmBattle -         White Knight H3 vs. H Serpent B(2) Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: H
RealmBattle -         H Serpent B is hit with H harm along box 1
White Knight -         Hits armor, and reduces sharpness: H
RealmBattle -         H Serpent B was killed!
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=0
RealmBattle -         H Serpent B(2) H5 vs. White Knight Speed 5
RealmBattle -         Attack Cancelled: H Serpent B was already killed by White Knight.
RealmBattle - The White Knight gets 4 fame (x 3) and 4 notoriety (x 3) for the death of the H Serpent B
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - White Knight disengages because target is dead
RealmBattle - H Serpent B is dead. Killed by White Knight
RealmBattle - -----------------------
RealmBattle - -- Combat Round 6
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
White Knight - Presses the END combat button.
White Knight - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 5
RealmSpeak - ========================================
RealmSpeak - Monster Die roll is Rolled 4.
Swordsman - Starts turn: Bad Valley B 5
Swordsman - Hide - Succeeded
Swordsman - The Swordsman chose not to buy drinks.
Swordsman - Hire - Buy from Company 6 (as Friendly) - Price x 2
Swordsman - The Swordsman chose not to buy drinks.
Swordsman - Hire - Buy from Rogue 7 (as Unfriendly) - Challenge
Swordsman - BLOCKED - Cannot perform action HR
Swordsman - Ends turn: Bad Valley B 5
Sorceror - Starts turn: Bad Valley B 5
Sorceror - Hide - Succeeded
Sorceror - Hide - N/A
Sorceror - Alert - alerted Sorceror Magic IV4*
Sorceror - Move - moved
Sorceror - Move - moved
Sorceror - Spell Prep -
Sorceror - Ends turn: Cliff B 3
Witch King - Starts turn: Bad Valley B 5
Witch King - After resting, these chits were made active: MAGIC V3*
Witch King - Rest - Rested 1 asterisk
Witch King - Alert - alerted Witch King Magic IV3*
Witch King - Hide - Succeeded
Witch King - Move - moved
Witch King - Move - moved
Witch King - Ends turn: Cliff B 3
Pilgrim - Starts turn: Deep Woods B 6
Pilgrim - After resting, these chits were made active: MAGIC I4*, and MAGIC I6*
Pilgrim - Rest - Rested 2 asterisks
Pilgrim - Move - moved
Pilgrim - Move - moved
Pilgrim - Ends turn: Deep Woods 1
Pilgrim - Reveals: Shrine B
Pilgrim - Reveals: Dank M
Amazon B - Starts turn: Between Evil Valley B 2 and Evil Valley B 5
Amazon B - Move - moved
Amazon B - Hide - Failed
Amazon B - Move - moved
Amazon B - Move - moved
Amazon B - Move - moved
Amazon B - Move - moved
Amazon B - Ends turn: Deep Woods 4
Soldier HQ - Starts turn: Ruins B 3
Soldier HQ - Hide - Succeeded
Soldier HQ - Search - Locate - Passage(s)
Soldier HQ - Search - Locate - Passage(s)
Soldier HQ - Search - Locate - Passage(s)
Soldier HQ - Ends turn: Ruins B 3
RealmSpeak - H Troll B is added to Ruins B, clearing 3
RealmSpeak - H Troll B is added to Ruins B, clearing 3
Magician - Starts turn: Borderland 1
Magician - Alert - alerted Magician Magic VI4*
Magician - Move - moved
Magician - Move - moved
Magician - Move - moved
Magician - Ends turn: High Pass 2
Magician - Reveals: Cairns
Magician - Reveals: Dank C
Woods Girl - Starts turn: High Pass 2
Woods Girl - Alert - alerted Light Bow
Woods Girl - Ends turn: High Pass 2
Dwarf - Starts turn: High Pass 2
Dwarf - Alert - alerted Great Axe
Dwarf - Ends turn: High Pass 2
Witch's Familiar - Starts turn: Cliff 1
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Ends turn: Cliff B 5
Witch - Starts turn: Mountain 3
Witch - Hide - Succeeded
Witch - Hide - N/A
Witch - Spell Prep -
Witch - Spell - enchanted Witch Magic V6*
Witch - Ends turn: Mountain 3
RealmSpeak - Giant is added to Mountain, clearing 3
Berserker - Starts turn: Mountain B 4
Berserker - Move - moved
Berserker - Hide - Succeeded
Berserker - Hide - N/A
Berserker - Move - moved
Berserker - Rest - You are fully rested.
Berserker - Ends turn: Dark Valley 1
Berserker - Reveals: Bones V
White Knight - Starts turn: Ledges B 6
White Knight - After resting, these chits were made active: MOVE H4**
White Knight - Rest - Rested 2 asterisks
White Knight - Move - moved
White Knight - Move - moved
White Knight - Move - moved
White Knight - Ends turn: Deep Woods 1
Druid - Starts turn: Cliff B 6
Druid - Hide - Failed
Druid - Search - Locate - Nothing
Druid - Search - Locate - Nothing
Druid - Search - Locate - Discover chit(s) - Found Pool B,Pool
Druid - Ends turn: Cliff B 6
Captain - Starts turn: Ruins B 3
Captain - Hide - Succeeded
Captain - Search - Locate - Nothing
Captain - Search - Locate - Nothing
Captain - Search - Locate - Nothing
Captain - Ends turn: Ruins B 3
Wizard - Starts turn: Ruins B 3
Wizard - Hide - Succeeded
Wizard - Search - Locate - Discover chit(s) - Found Vault
Wizard - Search - Peer - Clues
Wizard - Search - Peer - Nothing
Wizard - Ends turn: Ruins B 3
RealmBattle - Battle resolving at Mountain 3:
RealmBattle - GROUP 1
RealmBattle - Witch
RealmBattle - GROUP 2
RealmBattle - Giant
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Mountain 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Mountain 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Mountain 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Mountain 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch - Casts Absorb Essence
Witch - Fatigued color chit: MAGIC V6*
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Witch - Targets the Giant () with Absorb Essence
Witch - Remains hidden! (Ambush rules)
RealmBattle - - - - - - Positioning
Witch - Absorbed the Giant
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Giant is a Tremendous monster
RealmBattle - Giant hit result: null
RealmBattle - Giant has a Giant Club
RealmBattle - Giant Club hit result is null
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch - Presses the END combat button.
Witch - Combat has ended.
RealmBattle - Battle resolving at Cliff B 3:
RealmBattle - GROUP 1
RealmBattle - Sorceror
RealmBattle - GROUP 2
RealmBattle - Witch King
RealmBattle - GROUP 3
RealmBattle - H Flying Dragon B
RealmBattle - H Flying Dragon B
RealmBattle - H Flying Dragon
RealmBattle - H Flying Dragon
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Sorceror - Casts Fiery Blast
Witch King - Burns a Black chit to energize World Fades
Witch King - Fatigued color chit: MAGIC V4*
Witch King - Casts Fiery Blast
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Sorceror - Targets the H Flying Dragon B with Fiery Blast
Sorceror - Targets the H Flying Dragon B with Fiery Blast
Sorceror - Targets the H Flying Dragon with Fiery Blast
Sorceror - Targets the H Flying Dragon with Fiery Blast
Witch King - Targets the H Flying Dragon B with Fiery Blast
Witch King - Targets the H Flying Dragon B with Fiery Blast
Witch King - Targets the H Flying Dragon with Fiery Blast
Witch King - Targets the H Flying Dragon with Fiery Blast
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 3
H Flying Dragon B - Changes tactics: H Flying Dragon B(1) L4
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon B(1) Speed 3
RealmBattle -         Undercut! (Speed 0 is faster than Speed 3)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 4 (red) and 6 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         H Flying Dragon B is hit with neg+1 harm along box 2
Fiery Blast -         Hits armor, and reduces sharpness: neg
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Undercut! (Speed 0 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 4 (red) and 2 (white).
RealmBattle -         Missile table result: 4 = Decrease 1 level
RealmBattle -         H Flying Dragon B is hit with neg+3 harm along box 2
Fiery Blast -         Hits armor, and reduces sharpness: neg+2
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon(1) Speed 4
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 6 (red) and 1 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         H Flying Dragon is hit with neg+1 harm along box 2
Fiery Blast -         Hits armor, and reduces sharpness: neg
RealmBattle -         H Flying Dragon was not killed.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon(2) Speed 4
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 1 (red) and 1 (white).
RealmBattle -         Missile table result: 1 = Increase 2 levels
RealmBattle -         H Flying Dragon is hit with H+3 harm along box 2
Fiery Blast -         Hits armor, and reduces sharpness: H+2
RealmBattle -         H Flying Dragon was killed!
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon B(1) Speed 3
RealmBattle -         Undercut! (Speed 0 is faster than Speed 3)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 1 (red) and 3 (white).
RealmBattle -         Missile table result: 3 = No Change
RealmBattle -         H Flying Dragon B is hit with L+3 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: L+2
RealmBattle -         H Flying Dragon B was killed!
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Undercut! (Speed 0 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 5 (red) and 3 (white).
RealmBattle -         Missile table result: 5 = Decrease 2 levels
RealmBattle -         H Flying Dragon B is hit with neg+2 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg+1
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon(1) Speed 4
RealmBattle -         Undercut! (Speed 0 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 6 (red) and 2 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         H Flying Dragon is hit with neg+1 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg
RealmBattle -         H Flying Dragon was not killed.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=0
RealmBattle -         Fiery Blast L*** vs. H Flying Dragon(2) Speed 4
RealmBattle -         Undercut! (Speed 0 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 3 (red) and 5 (white).
RealmBattle -         Missile table result: 5 = Decrease 2 levels
RealmBattle -         H Flying Dragon is hit with neg+2 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg+1
RealmBattle -         H Flying Dragon was not killed.
RealmBattle - The Sorceror gets 5 fame (x 1) and 5 notoriety (x 1) for the death of the H Flying Dragon
RealmBattle - The Witch King gets 5 fame (x 1) and 5 notoriety (x 1) for the death of the H Flying Dragon B
RealmBattle - ---- DISENGAGEMENT ----
Witch King - World Fades: Rolled 4 (red) and 2 (white).
Witch King - World Fades: Hides successfully!
RealmBattle - H Flying Dragon B is dead. Killed by Fiery Blast
RealmBattle - H Flying Dragon is dead. Killed by Fiery Blast
Sorceror - Fatigued chit: MAGIC IV4*
Witch King - Fatigued chit: MAGIC IV3*
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Sorceror - Casts Fiery Blast
Witch King - Casts Fiery Blast
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Sorceror - Targets the H Flying Dragon B with Fiery Blast
Sorceror - Targets the H Flying Dragon with Fiery Blast
Witch King - Targets the H Flying Dragon B with Fiery Blast
Witch King - Targets the H Flying Dragon with Fiery Blast
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=13
RealmBattle -         Fiery Blast L3*** vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 6 (red) and 1 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         H Flying Dragon B is hit with neg+1 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=13
RealmBattle -         Fiery Blast L3*** vs. H Flying Dragon(1) Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 4 (red) and 4 (white).
RealmBattle -         Missile table result: 4 = Decrease 1 level
RealmBattle -         H Flying Dragon is hit with neg+3 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg+2
RealmBattle -         H Flying Dragon was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=13
RealmBattle -         Fiery Blast L3*** vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 5 (red) and 4 (white).
RealmBattle -         Missile table result: 5 = Decrease 2 levels
RealmBattle -         H Flying Dragon B is hit with neg+2 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg+1
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=13
RealmBattle -         Fiery Blast L3*** vs. H Flying Dragon(1) Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 3 (red) and 6 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         H Flying Dragon is hit with neg+1 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg
RealmBattle -         H Flying Dragon was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon B(2) H4 vs. Sorceror Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H
RealmBattle -         Sorceror is hit with H harm along box 1
H Flying Dragon B -         Hits armor (Breastplate), and reduces sharpness: H
H Flying Dragon B -         Destroys the Sorceror's Breastplate
RealmBattle -         Sorceror takes 1 wound
RealmBattle -         Sorceror was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon(1) H4 vs. Sorceror Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
Sorceror - Wounding 1 chit.
Sorceror - After wounding, these chits were wounded: MOVE M5
RealmBattle - ---- DISENGAGEMENT ----
Sorceror - Destroyed Breastplate regenerates at the Guard.
Witch King - World Fades: Rolled 3 (red) and 4 (white).
Witch King - World Fades: Hides successfully!
RealmBattle - H Flying Dragon B won't disengage when fighting a character
RealmBattle - H Flying Dragon won't disengage when fighting a character
Sorceror - Fatigued chit: MAGIC IV3*
Witch King - Fatigued chit: MAGIC IV3*
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Sorceror - Casts Fiery Blast
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Sorceror - Targets the H Flying Dragon B with Fiery Blast
Sorceror - Targets the H Flying Dragon with Fiery Blast
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 2
H Flying Dragon - Changes tactics: H Flying Dragon(1) L4
RealmBattle - Change Tactics in Box 3
H Flying Dragon B - Changes tactics: H Flying Dragon B(2) L4
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=13
RealmBattle -         Fiery Blast L3*** vs. H Flying Dragon B(2) Speed 3
RealmBattle -         Missed! (Speed 3 is not faster than Speed 3)
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=13
RealmBattle -         Fiery Blast L3*** vs. H Flying Dragon(1) Speed 3
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 5 (red) and 5 (white).
RealmBattle -         Missile table result: 5 = Decrease 2 levels
RealmBattle -         H Flying Dragon is hit with neg+2 harm along box 2
Fiery Blast -         Hits armor, and reduces sharpness: neg+1
RealmBattle -         H Flying Dragon was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon B(2) L4 vs. Sorceror Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon(1) L4 vs. Sorceror Speed 4
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L
RealmBattle -         Sorceror is hit with L harm along box 2
RealmBattle -         Sorceror takes 1 wound
RealmBattle -         Sorceror was not killed.
Sorceror - Wounding 1 chit.
Sorceror - After wounding, these chits were wounded: MAGIC VI6*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - H Flying Dragon B won't disengage when fighting a character
RealmBattle - H Flying Dragon won't disengage when fighting a character
Sorceror - Fatigued chit: MAGIC IV3*
RealmBattle - -----------------------
RealmBattle - -- Combat Round 4
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Sorceror - Attacks the H Flying Dragon B 2
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=0
RealmBattle -         Sorceror L3* vs. H Flying Dragon B(2) Speed 3
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L+1
RealmBattle -         H Flying Dragon B is hit with L+1 harm along box 2
Sorceror -         Hits armor, and reduces sharpness: L
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon B(2) L4 vs. Sorceror Speed 5
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L
RealmBattle -         Sorceror is hit with L harm along box 2
H Flying Dragon B -         Hits the Sorceror's Horse
RealmBattle -         Sorceror was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon(1) L4 vs. Sorceror Speed 5
RealmBattle -         Undercut! (Speed 4 is faster than Speed 5)
RealmBattle -         Initial harm: L
RealmBattle -         Sorceror is hit with L harm along box 3
H Flying Dragon -         Hits the Sorceror's Horse
RealmBattle -         Sorceror was not killed.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - H Flying Dragon B won't disengage when fighting a character
RealmBattle - H Flying Dragon won't disengage when fighting a character
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 5
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Sorceror - Attacks the H Flying Dragon B 2
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=0
RealmBattle -         Sorceror L3* vs. H Flying Dragon B(2) Speed 3
RealmBattle -         Missed! (Speed 3 is not faster than Speed 3)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon B(2) L4 vs. Sorceror Speed 5
RealmBattle -         Undercut! (Speed 4 is faster than Speed 5)
RealmBattle -         Initial harm: L
RealmBattle -         Sorceror is hit with L harm along box 3
H Flying Dragon B -         Hits the Sorceror's Horse
RealmBattle -         Sorceror was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon(1) L4 vs. Sorceror Speed 5
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: L
RealmBattle -         Sorceror is hit with L harm along box 2
H Flying Dragon -         Hits the Sorceror's Horse
RealmBattle -         Sorceror was not killed.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - H Flying Dragon B won't disengage when fighting a character
RealmBattle - H Flying Dragon won't disengage when fighting a character
RealmBattle - 2 consecutive rounds of no damage, fatigue, or spellcasting.
RealmBattle - Battle resolving at Ruins B 3:
RealmBattle - GROUP 1
RealmBattle - Captain
RealmBattle - Soldier HQ (Captain)
RealmBattle - Soldier 1 (Captain)
RealmBattle - Soldier 2 (Captain)
RealmBattle - Soldier 3 (Captain)
RealmBattle - GROUP 2
RealmBattle - Wizard
RealmBattle - GROUP 3
RealmBattle - T Troll
RealmBattle - H Troll B
RealmBattle - H Troll B
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Ruins B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: DewKid
Captain - Presses the END combat button.
Wizard - Presses the END combat button.
Wizard - Combat has ended.
RealmBattle - Battle resolving at High Pass 2:
RealmBattle - GROUP 1
RealmBattle - Dwarf
RealmBattle - GROUP 2
RealmBattle - Magician
RealmBattle - GROUP 3
RealmBattle - Woods Girl
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing High Pass 2
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmBattle - Battle resolving at Bad Valley B 5:
RealmBattle - GROUP 1
RealmBattle - Rogue 7 (Swordsman)
RealmBattle - Swordsman
RealmBattle - Company 1 (Swordsman)
RealmBattle - Company 2 (Swordsman)
RealmBattle - Company 3 (Swordsman)
RealmBattle - Company 4 (Swordsman)
RealmBattle - Company 5 (Swordsman)
RealmBattle - Company 6 (Swordsman)
RealmBattle - Company HQ (Swordsman)
RealmBattle - =======================
RealmBattle - Evening of month 1, day 5, in clearing Bad Valley B 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
Swordsman - Presses the END combat button.
Swordsman - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 6
RealmSpeak - ========================================
RealmSpeak - Monster Die roll is Rolled 1.
Swordsman - Starts turn: Bad Valley B 5
Swordsman - Hide - Succeeded
Swordsman - Hide - N/A
Swordsman - Search - Loot the clearing (2 items) - Nothing
Swordsman - Search - Loot the clearing (2 items) - Found Horse
Swordsman - Ends turn: Bad Valley B 5
Pilgrim - Starts turn: Deep Woods 1
Pilgrim - Hide - Failed
Pilgrim - Move - moved
Pilgrim - Move - moved
Pilgrim - Search - Locate - Nothing
Pilgrim - Ends turn: Deep Woods 4
Witch King - Starts turn: Cliff B 3
Witch King - Move - moved
Witch King - After resting, these chits were made active: MAGIC IV3*, MAGIC IV3*, and MAGIC V4*
Witch King - Rest - Rested 3 asterisks
Witch King - Spell Prep -
Witch King - Spell - enchanted Witch King Magic V4*
Witch King - Ends turn: Cliff B 2
RealmSpeak - H Flying Dragon B is prowling.
RealmSpeak - H Flying Dragon B blocks the Witch King
RealmSpeak - H Flying Dragon is prowling.
RealmSpeak - H Flying Dragon blocks the Witch King
White Knight - Starts turn: Deep Woods 1
White Knight - After resting, these chits were made active: MOVE T6*
White Knight - Rest - Rested 1 asterisk
White Knight - Hide - Failed
White Knight - Move - moved
White Knight - Move - moved
White Knight - Search - Locate - Nothing
White Knight - Ends turn: Deep Woods 4
RealmSpeak - New player joins: DewKid
Soldier HQ - Starts turn: Ruins B 3
Soldier HQ - Hide - Succeeded
Soldier HQ - Search - Loot the Vault - Nothing
Soldier HQ - Search - Loot the Vault - Nothing
Soldier HQ - Search - Loot the Vault - Nothing
Soldier HQ - Ends turn: Ruins B 3
Berserker - Starts turn: Dark Valley 1
Berserker - Move - moved
Berserker - Hide - Failed
Berserker - Move - moved
Berserker - Move - moved
Berserker - Rest - You are fully rested.
Berserker - Ends turn: Cliff 3
Berserker - Reveals: Altar
Berserker - Reveals: Stink M B
Druid - Starts turn: Cliff B 6
Druid - Hide - Succeeded
Druid - Fatigued chit: MAGIC VIII4*
Druid - Search - Loot the Pool - Found Treasure
Druid - Fatigued chit: FIGHT L3*
Druid - Search - Loot the Pool - Found Treasure
Druid - Fatigued chit: MAGIC VIII2**
Druid - Search - Loot the Pool - Found Treasure
Druid - Ends turn: Cliff B 6
Witch's Familiar - Starts turn: Cliff B 5
Witch's Familiar - Move - moved
Witch's Familiar - Enh.Peer - Cliff B 3 (woods) - Found hidden enemies and Path(s)
Witch's Familiar - Enh.Peer - Cliff B 3 (woods) - Nothing
Witch's Familiar - Enh.Peer - Cliff B 3 (woods) - Found hidden enemies
Witch's Familiar - Ends turn: Cliff B 3
Witch - Starts turn: Mountain 3
Witch - After resting, these chits were made active: MAGIC V5*, and MAGIC V6*
Witch - Rest - Rested 2 asterisks
Witch - Spell Prep -
Witch - Spell - enchanted Witch Magic V6*
Witch - Ends turn: Mountain 3
Magician - Starts turn: High Pass 2
Magician - Alert - alerted Magician Magic VI4*
Magician - Move - moved
Magician - Move - moved
Magician - Ends turn: High Pass 1
Woods Girl - Starts turn: High Pass 1
Woods Girl - Alert - alerted Light Bow
Woods Girl - Ends turn: High Pass 1
Dwarf - Starts turn: High Pass 1
Dwarf - Alert - alerted Great Axe
Dwarf - Ends turn: High Pass 1
Captain - Starts turn: Ruins B 3
Captain - Hide - Succeeded
Captain - Search - Loot the Vault - Found Treasure
Captain - Search - Loot the Vault - Nothing
Captain - Search - Loot the Vault - Nothing
Captain - Ends turn: Ruins B 3
Wizard - Starts turn: Ruins B 3
Wizard - Hide - Succeeded
Wizard - Search - Loot the Vault - Nothing
Wizard - Search - Loot the Vault - Nothing
Wizard - Search - Loot the Vault - Nothing
Wizard - Ends turn: Ruins B 3
Amazon B - Starts turn: Deep Woods 4
Amazon B - Move - moved
Amazon B - Move - moved
Amazon B - Move - moved
Amazon B - Move - moved
Amazon B - Move - moved
Amazon B - Move - moved
Amazon B - Ends turn: Deep Woods B 5
Amazon B - Reveals: Howl 5
Amazon B - Reveals: Ruins M B
Sorceror - Starts turn: Cliff B 3
Sorceror - Move - moved
Sorceror - BLOCKED - Cannot perform action M-PW[B]5
Sorceror - BLOCKED - Cannot perform action R
Sorceror - BLOCKED - Cannot perform action R
Sorceror - BLOCKED - Cannot perform action A
Sorceror - BLOCKED - Cannot perform action SPX
Sorceror - Ends turn: Cliff B 2
Company HQ - Starts turn: Bad Valley B 5
Company HQ - Hide - Succeeded
Company HQ - Move - moved
Company HQ - Move - moved
Company HQ - Search - Locate - Discover chit(s) - none to discover
Company HQ - Ends turn: Cliff B 3
RealmBattle - Battle resolving at High Pass 1:
RealmBattle - GROUP 1
RealmBattle - Dwarf
RealmBattle - GROUP 2
RealmBattle - Magician
RealmBattle - GROUP 3
RealmBattle - Woods Girl
RealmBattle - =======================
RealmBattle - Evening of month 1, day 6, in clearing High Pass 1
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmBattle - Battle resolving at Cliff B 2:
RealmBattle - GROUP 1
RealmBattle - Sorceror
RealmBattle - GROUP 2
RealmBattle - Witch King
RealmBattle - GROUP 3
RealmBattle - H Flying Dragon B
RealmBattle - H Flying Dragon
RealmBattle - =======================
RealmBattle - Evening of month 1, day 6, in clearing Cliff B 2
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Ran away!
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Sorceror - Attacks the H Flying Dragon B 2
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=4
RealmBattle -         H Flying Dragon B(2) H4 vs. Sorceror Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H
RealmBattle -         Sorceror is hit with H harm along box 1
RealmBattle -         Sorceror was killed!
RealmBattle -         The Sorceror drops inventory in the clearing.
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=8
RealmBattle -         Sorceror neg* vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Attack Cancelled: Sorceror was already killed by H Flying Dragon B.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Sorceror is dead. Killed by H Flying Dragon B
RealmBattle - H Flying Dragon B won't disengage when fighting a character
RealmBattle - H Flying Dragon B disengages because target is dead
RealmBattle - Battle resolving at Cliff B 3:
RealmBattle - GROUP 1
RealmBattle - Company HQ (Swordsman)
RealmBattle - Company 1 (Swordsman)
RealmBattle - Company 2 (Swordsman)
RealmBattle - Company 3 (Swordsman)
RealmBattle - Company 4 (Swordsman)
RealmBattle - Company 5 (Swordsman)
RealmBattle - Company 6 (Swordsman)
RealmBattle - Rogue 7 (Swordsman)
RealmBattle - =======================
RealmBattle - Evening of month 1, day 6, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Deployment
Swordsman - Presses the END combat button.
Swordsman - Combat has ended.
RealmBattle - Battle resolving at Bad Valley B 5:
RealmBattle - GROUP 1
RealmBattle - Swordsman
RealmBattle - =======================
RealmBattle - Evening of month 1, day 6, in clearing Bad Valley B 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Swordsman - Presses the END combat button.
Swordsman - Combat has ended.
RealmBattle - Battle resolving at Ruins B 3:
RealmBattle - GROUP 1
RealmBattle - Captain
RealmBattle - Soldier HQ (Captain)
RealmBattle - Soldier 1 (Captain)
RealmBattle - Soldier 2 (Captain)
RealmBattle - Soldier 3 (Captain)
RealmBattle - GROUP 2
RealmBattle - Wizard
RealmBattle - GROUP 3
RealmBattle - T Troll
RealmBattle - H Troll B
RealmBattle - H Troll B
RealmBattle - =======================
RealmBattle - Evening of month 1, day 6, in clearing Ruins B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Captain - Presses the END combat button.
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - T Troll is a Tremendous monster
RealmBattle - T Troll hit result: null
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - T Troll is a Tremendous monster
RealmBattle - T Troll hit result: null
RealmBattle - 2 consecutive rounds of no damage, fatigue, or spellcasting.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 7
RealmSpeak - ========================================
RealmSpeak - Monster Die roll is Rolled 3.
RealmSpeak - 7th day - denizens return to setup card:
RealmSpeak - - Soldier 1 B
RealmSpeak - - Soldier 2 B
RealmSpeak - - Soldier 3 B
RealmSpeak - - Soldier HQ B
RealmSpeak - - Ghost
RealmSpeak - Ghost is added to Dark Valley, clearing 5
RealmSpeak - - Ghost
RealmSpeak - Ghost is added to Dark Valley, clearing 5
Swordsman - Starts turn: Bad Valley B 5
Swordsman - Hide - Succeeded
Swordsman - Activates Horse
Swordsman - Hide - N/A
Swordsman - Move - moved
Swordsman - Move - moved
Swordsman - Ends turn: Cliff B 3
Captain - Starts turn: Ruins B 3
Captain - Trades with Wizard
Captain - Hide - Failed
Captain - BLOCKED - Cannot perform action S
Captain - BLOCKED - Cannot perform action S
Captain - BLOCKED - Cannot perform action S
Captain - Ends turn: Ruins B 3
RealmSpeak - New player joins: DewKid
Company HQ - Starts turn: Cliff B 3
Company HQ - Hide - Failed
Company HQ - Search - Locate - Nothing
Company HQ - Search - Locate - Nothing
Company HQ - Search - Locate - Discover chit(s) - none to discover
Company HQ - Ends turn: Cliff B 3
RealmSpeak - Octopus is prowling.
RealmSpeak - Octopus blocks the Company HQ
RealmSpeak - Octopus B is prowling.
RealmSpeak - Octopus B blocks the Company HQ
Amazon B - Starts turn: Deep Woods B 5
Amazon B - Move - moved
Amazon B - Move - moved
Amazon B - Move - moved
Amazon B - Move - moved
Amazon B - Buying from Order HQ.
Amazon B - Available for sale: 3 Warhorses, Crossbow, Great Sword, and 2 Treasures
Amazon B - Bidding for a treasure
Amazon B - The Amazon B chose not to buy drinks.
Amazon B - Trade - Buy from Order HQ (as Neutral) - Trouble!
Amazon B - - Buy from Order HQ (as Unfriendly) - Insult
Amazon B - BLOCKED - Cannot perform action T
Amazon B - Ends turn: Bad Valley 4
Amazon B - Reveals: Dank V
RealmSpeak - Patrol 1 is added to Bad Valley, clearing 4
RealmSpeak - Patrol 2 is added to Bad Valley, clearing 4
RealmSpeak - Patrol HQ is added to Bad Valley, clearing 4
Wizard - Starts turn: Ruins B 3
Wizard - Starts turn: Ruins B 3
Wizard - Starts turn: Ruins B 3
Wizard - Move - moved
Wizard - Hide - Succeeded
Wizard - Move - moved
Wizard - Move - moved
Wizard - Ends turn: Awful Valley B 4
Wizard - Reveals: Ruins V
RealmSpeak - New player joins: DewKid
Woods Girl - Starts turn: High Pass 1
Woods Girl - Hide - Succeeded
Woods Girl - Move - moved
Woods Girl - Search - Locate - Passage(s)
Woods Girl - Ends turn: High Pass 5
Pilgrim - Starts turn: Deep Woods 4
Pilgrim - Search - Locate - Passage(s)
Pilgrim - Search - Locate - Nothing
Pilgrim - Search - Locate - Nothing
Pilgrim - Search - Locate - Nothing
Pilgrim - Ends turn: Deep Woods 4
White Knight - Starts turn: Deep Woods 4
White Knight - Hide - Succeeded
White Knight - Search - Locate - Nothing
White Knight - Search - Locate - Nothing
White Knight - Search - Locate - Passage(s)
White Knight - After resting, these chits were moved to fatigue: FIGHT H5*
White Knight - Rest - Rested 1 asterisk
White Knight - Ends turn: Deep Woods 4
Magician - Starts turn: High Pass 1
Magician - Alert - alerted Magician Magic VII4**
Magician - Move - moved
Magician - Search - Locate - Discover chit(s) - Found Cairns
Magician - Trades with Woods Girl
Magician - Trades with Dwarf
Magician - Fatigued chit: MAGIC VI4*
Magician - Search - Loot the Cairns - Found Treasure
Magician - Ends turn: High Pass 5
RealmSpeak - New player joins: DewKid
Dwarf - Starts turn: High Pass 5
Dwarf - Alert - alerted Great Axe
Dwarf - Ends turn: High Pass 5
Witch's Familiar - Starts turn: Cliff B 3
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Ends turn: Cliff 1
Witch - Starts turn: Mountain 3
Witch - Move - moved
Witch - Move - moved
Witch - Ends turn: Mountain 5
Druid - Starts turn: Cliff B 6
Druid - Hide - Succeeded
Druid - Activates Book of Lore B
Druid - Search - Read Runes on Book of Lore B - Curse!
Druid - - Curse! - Ashes, but not affected.
Druid - Fatigued chit: MAGIC II2**
Druid - Search - Loot the Pool - Found Treasure
Druid - Fatigued chit: MAGIC VIII4*
Druid - Search - Loot the Pool B - Found Treasure
Druid - Ends turn: Cliff B 6
Witch King - Starts turn: Between Cliff B 3 and Cliff B 2
Witch King - Move - moved
Witch King - BLOCKED - Cannot perform action H
Witch King - BLOCKED - Cannot perform action R
Witch King - BLOCKED - Cannot perform action R
Witch King - BLOCKED - Cannot perform action SPX
Witch King - BLOCKED - Cannot perform action SP
Witch King - Ends turn: Cliff B 3
Soldier HQ - Starts turn: Ruins B 3
Soldier HQ - Hide - Succeeded
Soldier HQ - Search - Loot the Vault - Found Treasure
Soldier HQ - Trades with Wizard
Soldier HQ - Search - Loot the Vault - Nothing
Soldier HQ - Search - Loot the Vault - Nothing
Soldier HQ - Trades with Wizard
Soldier HQ - Ends turn: Ruins B 3
Berserker - Starts turn: Cliff 3
Berserker - Hide - Failed
Berserker - Hide - Succeeded
Berserker - Move - moved
Berserker - Search - Peer - Clues
Berserker - Ends turn: Cliff 2
RealmBattle - Battle resolving at Ruins B 3:
RealmBattle - GROUP 1
RealmBattle - Captain
RealmBattle - Soldier HQ (Captain)
RealmBattle - Soldier 1 (Captain)
RealmBattle - Soldier 2 (Captain)
RealmBattle - Soldier 3 (Captain)
RealmBattle - GROUP 2
RealmBattle - Wizard
RealmBattle - GROUP 3
RealmBattle - T Troll
RealmBattle - H Troll B
RealmBattle - H Troll B
RealmBattle - =======================
RealmBattle - Evening of month 1, day 7, in clearing Ruins B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Soldier 1 - Lures the H Troll B
Soldier 2 - Lures the H Troll B
Soldier 3 - Lures the T Troll
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Wizard - Casts Fiery Blast
Wizard - Fatigued color chit: MAGIC IV4*
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Wizard - Targets the T Troll with Fiery Blast
Wizard - Targets the H Troll B with Fiery Blast
Wizard - Targets the H Troll B with Fiery Blast
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 1
H Troll B - Changes tactics: H Troll B(2) H5
RealmBattle - Change Tactics in Box 1
Soldier 3 - Changes tactics: Soldier 3 H6
RealmBattle - Change Tactics in Box 1
Soldier HQ - Changes tactics: Soldier HQ H5*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=3
RealmBattle -         Fiery Blast L3*** vs. T Troll(1) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 6 (red) and 2 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         T Troll is hit with neg+1 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg
RealmBattle -         T Troll was not killed.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=3
RealmBattle -         Fiery Blast L3*** vs. H Troll B(1) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 6 (red) and 6 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         H Troll B is hit with neg+1 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: neg
RealmBattle -         H Troll B was not killed.
RealmBattle - >
RealmBattle -     Attack Length=13, Speed=3
RealmBattle -         Fiery Blast L3*** vs. H Troll B(2) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: L+3
RealmBattle -         Missile roll: Rolled 1 (red) and 2 (white).
RealmBattle -         Missile table result: 2 = Increase 1 level
RealmBattle -         H Troll B is hit with M+3 harm along box 1
Fiery Blast -         Hits armor, and reduces sharpness: M+2
RealmBattle -         H Troll B was killed!
RealmBattle - >
RealmBattle -     Attack Length=12, Speed=6
RealmBattle -         Soldier 3 H6 vs. T Troll(1) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H
RealmBattle -         Missile roll: Rolled 4 (red) and 6 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         T Troll is hit with neg harm along box 1
Soldier 3 -         Hits armor, and reduces sharpness: neg
RealmBattle -         T Troll was not killed.
RealmBattle - >
RealmBattle -     Attack Length=10, Speed=6
RealmBattle -         Soldier 1 H6* vs. H Troll B(1) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H+1
RealmBattle -         H Troll B is hit with H+1 harm along box 1
Soldier 1 -         Hits armor, and reduces sharpness: H
RealmBattle -         H Troll B was killed!
RealmBattle - >
RealmBattle -     Attack Length=10, Speed=6
RealmBattle -         Soldier 2 H6* vs. H Troll B(2) Speed 4
RealmBattle -         Attack Cancelled: H Troll B was already killed by Fiery Blast.
RealmBattle - >
RealmBattle -     Attack Length=8, Speed=5
RealmBattle -         Soldier HQ H5* vs. T Troll(1) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H+1
RealmBattle -         T Troll is hit with H+1 harm along box 1
Soldier HQ -         Hits armor, and reduces sharpness: H
RealmBattle -         T Troll was not killed.
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=4
RealmBattle -         T Troll(1) H4 vs. Soldier 3 Speed 5
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H
RealmBattle -         Soldier 3 is hit with H harm along box 1
T Troll -         Hits armor, and reduces sharpness: H
RealmBattle -         Soldier 3 was killed!
Captain -         Loses 4 notoriety for the loss of the Soldier 3 hireling.
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=4
RealmBattle -         H Troll B(1) M4 vs. Soldier 1 Speed 4
RealmBattle -         Attack Cancelled: H Troll B was already killed by Soldier 1.
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=5
RealmBattle -         H Troll B(2) H5 vs. Soldier 2 Speed 4
RealmBattle -         Attack Cancelled: H Troll B was already killed by Fiery Blast.
RealmBattle - The Wizard gets 5 fame (x 1) and 5 notoriety (x 1) for the death of the H Troll B
RealmBattle - The Captain gets 5 fame (x 1) and 5 notoriety (x 1) for the death of the H Troll B
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Soldier 1 disengages because target is dead
RealmBattle - Soldier 2 disengages because target is dead
RealmBattle - Soldier 3 is dead. Killed by T Troll
RealmBattle - T Troll is a Tremendous monster
RealmBattle - T Troll hit result: Intercepted
RealmBattle - T Troll disengages because target is dead
RealmBattle - H Troll B is dead. Killed by Soldier 1
RealmBattle - H Troll B is dead. Killed by Fiery Blast
Wizard - Fatigued chit: MAGIC IV3*
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Soldier HQ - Lures the T Troll
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 1
Soldier HQ - Changes tactics: Soldier HQ H5*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         T Troll(1) H4 vs. Soldier 2 Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=8
RealmBattle -         Soldier HQ H5* vs. T Troll(1) Speed 4
RealmBattle -         Missed! (Speed 5 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=10
RealmBattle -         Soldier 1 H6* vs. T Troll(1) Speed 4
RealmBattle -         Missed! (Speed 6 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=10
RealmBattle -         Soldier 2 H6* vs. T Troll(1) Speed 4
RealmBattle -         Missed! (Speed 6 is not faster than Speed 4)
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - T Troll is a Tremendous monster
RealmBattle - T Troll hit result: null
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Soldier HQ - Lures the T Troll
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Wizard - Attacks the T Troll 1
RealmBattle - - - - - - Positioning
RealmSpeak - New player joins: DewKid
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=9
RealmBattle -         Wizard M3 vs. T Troll(1) Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: M
RealmBattle -         T Troll is hit with M harm along box 2
Wizard -         Hits armor, and reduces sharpness: M
RealmBattle -         T Troll was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=8
RealmBattle -         Soldier HQ T4* vs. T Troll(1) Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         T Troll(1) H4 vs. Soldier 2 Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H
RealmBattle -         Soldier 2 is hit with H harm along box 1
T Troll -         Hits armor, and reduces sharpness: H
RealmBattle -         Soldier 2 was killed!
Captain -         Loses 3 notoriety for the loss of the Soldier 2 hireling.
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=10
RealmBattle -         Soldier 1 H6* vs. T Troll(1) Speed 4
RealmBattle -         Missed! (Speed 6 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=10
RealmBattle -         Soldier 2 H6* vs. T Troll(1) Speed 4
RealmBattle -         Attack Cancelled: Soldier 2 was already killed by T Troll.
Wizard - Fatiguing 1 asterisk.
Wizard - After fatiguing, these chits were moved to fatigue: FIGHT M3*
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Soldier 2 is dead. Killed by T Troll
RealmBattle - T Troll is a Tremendous monster
RealmBattle - T Troll hit result: Intercepted
RealmBattle - T Troll disengages because target is dead
RealmBattle - -----------------------
RealmBattle - -- Combat Round 4
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: DewKid
Soldier 1 - Lures the T Troll
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 2
Soldier 1 - Changes tactics: Soldier 1 M4*
RealmBattle - Change Tactics in Box 3
Soldier HQ - Changes tactics: Soldier HQ H5*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=10
RealmBattle -         Soldier 1 M4* vs. T Troll(1) Speed 4
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: M+1
RealmBattle -         T Troll is hit with M+1 harm along box 2
Soldier 1 -         Hits armor, and reduces sharpness: M
RealmBattle -         T Troll was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         T Troll(1) H4 vs. Soldier 1 Speed 5
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: H
RealmBattle -         Soldier 1 is hit with H harm along box 2
T Troll -         Hits armor, and reduces sharpness: H
RealmBattle -         Soldier 1 was killed!
Captain -         Loses 3 notoriety for the loss of the Soldier 1 hireling.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=8
RealmBattle -         Soldier HQ H5* vs. T Troll(1) Speed 4
RealmBattle -         Missed! (Speed 5 is not faster than Speed 4)
RealmSpeak - New player joins: DewKid
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Soldier 1 is dead. Killed by T Troll
RealmBattle - T Troll is a Tremendous monster
RealmBattle - T Troll hit result: Intercepted
RealmBattle - T Troll disengages because target is dead
RealmBattle - -----------------------
RealmBattle - -- Combat Round 5
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Soldier HQ - Lures the T Troll
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Captain - Attacks the T Troll 1
Wizard - Attacks the T Troll 1
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=8
RealmBattle -         Soldier HQ T4* vs. T Troll(1) Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=3
RealmBattle -         Captain M4* vs. T Troll(1) Speed 4
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: M+1
RealmBattle -         T Troll is hit with M+1 harm along box 2
Captain -         Hits armor, and reduces sharpness: M
RealmBattle -         T Troll was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         T Troll(1) H4 vs. Soldier HQ Speed 6
RealmBattle -         Undercut! (Speed 4 is faster than Speed 6)
RealmBattle -         Initial harm: H
RealmBattle -         Soldier HQ is hit with H harm along box 2
T Troll -         Hits armor, and reduces sharpness: H
RealmBattle -         Soldier HQ was killed!
RealmBattle -         The Soldier HQ drops inventory in the clearing.
Captain -         Loses 6 notoriety for the loss of the Soldier HQ hireling.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=9
RealmBattle -         Wizard M5 vs. T Troll(1) Speed 4
RealmBattle -         Missed! (Speed 5 is not faster than Speed 4)
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Soldier HQ is dead. Killed by T Troll
RealmBattle - T Troll is a Tremendous monster
RealmBattle - T Troll hit result: Undercut
RealmBattle - T Troll disengages because target is dead
RealmBattle - -----------------------
RealmBattle - -- Combat Round 6
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Captain - Lures the T Troll
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Captain - Ran away!
Captain - Fatiguing 1 asterisk.
Captain - After fatiguing, these chits were moved to fatigue: MOVE M4*
RealmBattle - - - - - - Actions
Wizard - Ran away!
RealmBattle - Battle resolving at Cliff B 3:
RealmBattle - GROUP 1
RealmBattle - Company HQ (Swordsman)
RealmBattle - Swordsman
RealmBattle - Company 1 (Swordsman)
RealmBattle - Company 2 (Swordsman)
RealmBattle - Company 3 (Swordsman)
RealmBattle - Company 4 (Swordsman)
RealmBattle - Company 5 (Swordsman)
RealmBattle - Company 6 (Swordsman)
RealmBattle - Rogue 7 (Swordsman)
RealmBattle - GROUP 2
RealmBattle - Witch King
RealmBattle - GROUP 3
RealmBattle - Octopus
RealmBattle - Octopus B
RealmBattle - =======================
RealmBattle - Evening of month 1, day 7, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: DewKid
Rogue 7 - Lures the Octopus B
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Casts Absorb Essence
Witch King - Fatigued color chit: MAGIC V4*
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Swordsman - Attacks the Octopus B
Swordsman - Becomes unhidden.
Witch King - Targets the Octopus () with Absorb Essence
RealmBattle - - - - - - Positioning
Witch King - Absorbed the Octopus
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 1
Company 1 - Changes tactics: Company 1 L3*
Rogue 7 - Changes tactics: Rogue 7 L3*
RealmBattle - Change Tactics in Box 2
Company 3 - Changes tactics: Company 3 M4*
Company 5 - Changes tactics: Company 5 H5*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=12, Speed=1
RealmBattle -         Company 6 H1 vs. Octopus B Speed 2
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: H
RealmBattle -         Missile roll: Rolled 3 (red) and 1 (white).
RealmBattle -         Missile table result: 3 = No Change
RealmBattle -         Octopus B is hit with H harm along box 3
RealmBattle -         Octopus B was not killed.
RealmBattle - >
RealmBattle -     Attack Length=10, Speed=4
RealmBattle -         Company 3 M4* vs. Octopus B Speed 2
RealmBattle -         Missed! (Speed 4 is not faster than Speed 2)
RealmBattle - >
RealmBattle -     Attack Length=10, Speed=6
RealmBattle -         Company 2 H6* vs. Octopus B Speed 2
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: H+1
RealmBattle -         Octopus B is hit with H+1 harm along box 3
RealmBattle -         Octopus B was killed!
RealmBattle - >
RealmBattle -     Attack Length=10, Speed=6
RealmBattle -         Company 4 H6* vs. Octopus B Speed 2
RealmBattle -         Intercepted! (box 3 matches box 3)
RealmBattle -         Initial harm: H+1
RealmBattle -         Octopus B is hit with H+1 harm along box 3
RealmBattle -         Octopus B was killed!
RealmBattle - >
RealmBattle -     Attack Length=8, Speed=5
RealmBattle -         Company 5 H5* vs. Octopus B Speed 2
RealmBattle -         Attack Cancelled: Octopus B was already killed by Company 4.
RealmBattle - >
RealmBattle -     Attack Length=4, Speed=3
RealmBattle -         Rogue 7 L3* vs. Octopus B Speed 2
RealmBattle -         Attack Cancelled: Octopus B was already killed by Company 4.
RealmBattle - >
RealmBattle -     Attack Length=4, Speed=4
RealmBattle -         Swordsman M4* vs. Octopus B Speed 2
RealmBattle -         Attack Cancelled: Octopus B was already killed by Company 4.
RealmBattle - >
RealmBattle -     Attack Length=3, Speed=3
RealmBattle -         Company 1 L3* vs. Octopus B Speed 2
RealmBattle -         Attack Cancelled: Octopus B was already killed by Company 4.
RealmBattle - >
RealmBattle -     Attack Length=3, Speed=4
RealmBattle -         Company HQ L4* vs. Octopus B Speed 2
RealmBattle -         Attack Cancelled: Octopus B was already killed by Company 4.
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=4
RealmBattle -         Octopus B L4 vs. Company HQ Speed 3
RealmBattle -         Attack Cancelled: Octopus B was already killed by Company 4.
RealmBattle - The Swordsman gets 8 fame (x 1) and 8 notoriety (x 1) [split 2 ways] for the death of the Octopus B
RealmBattle - The Swordsman gets 8 fame (x 1) and 8 notoriety (x 1) [split 2 ways] for the death of the Octopus B
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Company HQ disengages because target is dead
RealmBattle - Swordsman disengages because target is dead
RealmBattle - Company 1 disengages because target is dead
RealmBattle - Company 2 disengages because target is dead
RealmBattle - Company 3 disengages because target is dead
RealmBattle - Company 4 disengages because target is dead
RealmBattle - Company 5 disengages because target is dead
RealmBattle - Company 6 disengages because target is dead
RealmBattle - Rogue 7 disengages because target is dead
RealmBattle - Octopus is a Tremendous monster
RealmBattle - Octopus hit result: null
RealmBattle - Octopus B is dead. Killed by Company 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Swordsman - Presses the END combat button.
Swordsman - Combat has ended.
RealmBattle - Battle resolving at High Pass 5:
RealmBattle - GROUP 1
RealmBattle - Dwarf
RealmBattle - GROUP 2
RealmBattle - Magician
RealmBattle - GROUP 3
RealmBattle - Woods Girl
RealmBattle - =======================
RealmBattle - Evening of month 1, day 7, in clearing High Pass 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
Woods Girl - Presses the END combat button.
Woods Girl - Combat has ended.
RealmBattle - Battle resolving at Bad Valley 4:
RealmBattle - GROUP 1
RealmBattle - Amazon B
RealmBattle - GROUP 2
RealmBattle - Order 1
RealmBattle - Order 2
RealmBattle - Order 3
RealmBattle - Order HQ
RealmBattle - Patrol 1
RealmBattle - Patrol 2
RealmBattle - Patrol HQ
RealmSpeak - New player joins: DewKid
Amazon B - The Amazon B chose not to buy drinks.
Amazon B - Meeting Order on the Neutral table
Amazon B - Rolled 3 and 5. = No Deal
Amazon B - The native group will be no more favorable with drinks.
Amazon B - Meeting Patrol on the Friendly table
Amazon B - Rolled 1 and 3. = Price x 2
RealmBattle - =======================
RealmBattle - Evening of month 1, day 7, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Amazon B - Presses the END combat button.
Amazon B - Combat has ended.
RealmBattle - Battle resolving at Cliff B 6:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - =======================
RealmBattle - Evening of month 1, day 7, in clearing Cliff B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
Druid - Presses the END combat button.
Druid - Combat has ended.
RealmSpeak - The weather chit was 4, and the rolled die was 6.
RealmSpeak - The weather for the week is Warm
RealmSpeak - A new weather chit was chosen.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 8
RealmSpeak - ========================================
Amazon B - Spent the night at the Chapel.
RealmSpeak - New player joins: DewKid
RealmSpeak - Monster Die roll is Rolled 1.
Swordsman - Starts turn: Cliff B 3
Swordsman - Hide - Succeeded
Swordsman - Hide - N/A
Swordsman - Search - Locate - Nothing
Swordsman - Search - Locate - Nothing
Swordsman - Ends turn: Cliff B 3
RealmSpeak - H Flying Dragon B is prowling.
RealmSpeak - H Flying Dragon B blocks the Witch King
RealmSpeak - H Flying Dragon is prowling.
RealmSpeak - H Flying Dragon blocks the Witch King
Company HQ - Starts turn: Cliff B 3
Company HQ - Ends turn: Cliff B 3
White Knight - Starts turn: Deep Woods 4
White Knight - Hide - Succeeded
White Knight - Search - Locate - Discover chit(s) - Found Shrine B
White Knight - Search - Loot the Shrine B - Nothing
White Knight - Search - Loot the Shrine B - Nothing
White Knight - After resting, these chits were made active: FIGHT H5*
White Knight - Rest - Rested 1 asterisk
White Knight - Ends turn: Deep Woods 4
Pilgrim - Starts turn: Deep Woods 4
Pilgrim - Trades with White Knight
White Knight - Trades with Pilgrim
White Knight - Trades with Pilgrim
White Knight - Trades with Pilgrim
White Knight - Trades with Pilgrim
Pilgrim - Hide - Failed
Pilgrim - Search - Loot the Shrine B - Nothing
Pilgrim - Search - Loot the Shrine B - Nothing
Pilgrim - Search - Loot the Shrine B - Found Treasure
Pilgrim - Activates Magic Spectacles B
Pilgrim - Ends turn: Deep Woods 4
Witch King - Starts turn: Cliff B 3
Witch King - BLOCKED - Cannot perform action R
Witch King - BLOCKED - Cannot perform action R
Witch King - BLOCKED - Cannot perform action SPX
Witch King - BLOCKED - Cannot perform action SP
Witch King - BLOCKED - Cannot perform action SP
Witch King - Ends turn: Cliff B 3
Captain - Starts turn: Between Linden Woods B 2 and Ruins B 3
Captain - Move - moved
Captain - Hide - Failed
Captain - Move - moved
Captain - BLOCKED - Cannot perform action S
Captain - Ends turn: Ruins B 3
Amazon B - Starts turn: Bad Valley 4
Amazon B - Buying from Patrol HQ.
Amazon B - Available for sale: 2 Treasures
Amazon B - Bidding for a treasure
Amazon B - The Amazon B chose not to buy drinks.
Amazon B - Trade - Buy from Patrol HQ (as Friendly) - No Deal
Amazon B - Activates Horse B
Amazon B - Selling to Patrol HQ.
Amazon B - Attempting to sell: 3 Horse Bs, and Armor B
Amazon B - The Amazon B chose not to buy drinks.
Amazon B - Trade - Sell to Patrol HQ (as Friendly) - Offer Gold +5 - Sold 4 items for 51 gold:
Amazon B - Buying from Patrol HQ.
Amazon B - Available for sale: 2 Treasures, 3 Horse Bs, and Armor B
Amazon B - Bidding for a treasure
Amazon B - The Amazon B chose not to buy drinks.
Amazon B - Trade - Buy from Patrol HQ (as Friendly) - Price x 4
Amazon B - Hire - Buy from Patrol 2 (as Ally) - Price x 1
Amazon B - Ends turn: Bad Valley 4
Dwarf - Starts turn: High Pass 5
Dwarf - Fatigued chit: MOVE T6*
Dwarf - Search - Loot the Cairns - Found Treasure
Dwarf - Fatigued chit: FIGHT H4**
Dwarf - Search - Loot the Cairns - Found Treasure
Dwarf - Activates Elusive Cloak
Dwarf - Ends turn: High Pass 5
Witch's Familiar - Starts turn: Cliff 1
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Move - moved
Witch's Familiar - Ends turn: Cliff B 5
Witch - Starts turn: Mountain 5
Witch - Hide - Succeeded
Witch - Hide - N/A
Witch - Move - moved
Witch - Search - Locate - Nothing
Witch - Ends turn: Mountain 2
Wizard - Starts turn: Between Ruins B 3 and Linden Woods B 2
Wizard - Move - moved
Wizard - Move - moved
Wizard - Move - moved
Wizard - After resting, these chits were made active: FIGHT M3*
Wizard - Rest - Rested 1 asterisk
Wizard - Ends turn: Awful Valley B 4
Wizard - Reveals: Ruins V
Magician - Starts turn: High Pass 5
Magician - Trades with Dwarf
Magician - Trades with Dwarf
Magician - Alert - alerted Magician Magic VIII4*
Magician - Fatigued chit: MOVE M4*
Magician - Search - Loot the Cairns - Found Treasure
Magician - Activates Magic Spectacles
Magician - Fatigued chit: MOVE L3*
Magician - Search - Loot the Cairns - Found Treasure
Magician - Fatigued chit: FIGHT L3*
Magician - Search - Loot the Cairns - Nothing
Magician - Search - Peer Neighboring Clearing - Borderland B 3: Nothing
Magician - Ends turn: High Pass 5
Druid - Starts turn: Cliff B 6
Druid - Hide - Succeeded
Druid - Search - Read Runes on Book of Lore B - Awaken a Spell
Druid - Fatigued chit: MAGIC VIII3*
Druid - Search - Loot the Pool B - Found Treasure
Druid - Activates Deft Gloves B
Druid - Fatigued chit: FIGHT L2**
Druid - Search - Loot the Pool B - Found Treasure
Druid - Ends turn: Cliff B 6
Berserker - Starts turn: Cliff 2
Berserker - Rest - You are fully rested.
Berserker - Move - moved
Berserker - Move - moved
Berserker - Ends turn: High Pass B 3
Berserker - Reveals: Flutter 2 B
Berserker - Reveals: Stink C
Woods Girl - Starts turn: High Pass 5
Woods Girl - Hide - Succeeded
Woods Girl - Fatigued chit: FIGHT M4*
Woods Girl - Search - Loot the Cairns - Nothing
Woods Girl - After resting, these chits were made active: FIGHT M4*
Woods Girl - Rest - Rested 1 asterisk
Woods Girl - Fatigued chit: FIGHT M4*
Woods Girl - Search - Loot the Cairns - Nothing
Woods Girl - Ends turn: High Pass 5
RealmBattle - Battle resolving at Ruins B 3:
RealmBattle - GROUP 1
RealmBattle - Captain
RealmBattle - GROUP 2
RealmBattle - T Troll
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing Ruins B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing Ruins B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing Ruins B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing Ruins B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Captain - Ran away!
Captain - Fatiguing 1 asterisk.
Captain - After fatiguing, these chits were moved to fatigue: MOVE M4*
Captain - Combat has ended.
RealmBattle - Battle resolving at Cliff B 6:
RealmBattle - GROUP 1
RealmBattle - Druid
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing Cliff B 6
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Actions
Druid - Presses the END combat button.
Druid - Combat has ended.
RealmBattle - Battle resolving at Cliff B 3:
RealmBattle - GROUP 1
RealmBattle - Company HQ (Swordsman)
RealmBattle - Swordsman
RealmBattle - Company 1 (Swordsman)
RealmBattle - Company 2 (Swordsman)
RealmBattle - Company 3 (Swordsman)
RealmBattle - Company 4 (Swordsman)
RealmBattle - Company 5 (Swordsman)
RealmBattle - Company 6 (Swordsman)
RealmBattle - Rogue 7 (Swordsman)
RealmBattle - GROUP 2
RealmBattle - Witch King
RealmBattle - GROUP 3
RealmBattle - H Flying Dragon B
RealmBattle - H Flying Dragon
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing Cliff B 3
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmSpeak - New player joins: DewKid
RealmSpeak - New player joins: DewKid
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Witch King - Ran away!
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Swordsman - Attacks the H Flying Dragon B 2
Swordsman - Becomes unhidden.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by LENGTH first, then by SPEED.
RealmBattle - >
RealmBattle -     Attack Length=0, Speed=8
RealmBattle -         Swordsman neg* vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Swordsman didn't attack, and thus does not harm the target.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 2
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Rogue 7 - Lures the H Flying Dragon B
Company 1 - Lures the H Flying Dragon
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 2
Company 5 - Changes tactics: Company 5 H5*
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=1, Length=12
RealmBattle -         Company 6 H1 vs. H Flying Dragon(1) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H
RealmBattle -         Missile roll: Rolled 5 (red) and 1 (white).
RealmBattle -         Missile table result: 5 = Decrease 2 levels
RealmBattle -         H Flying Dragon is hit with L harm along box 1
Company 6 -         Hits armor, and reduces sharpness: L
RealmBattle -         H Flying Dragon was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=4
RealmBattle -         Rogue 7 L3* vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: L+1
RealmBattle -         H Flying Dragon B is hit with L+1 harm along box 1
Rogue 7 -         Hits armor, and reduces sharpness: L
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=3
RealmBattle -         Company 1 L3* vs. H Flying Dragon(1) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: L+1
RealmBattle -         H Flying Dragon is hit with L+1 harm along box 1
Company 1 -         Hits armor, and reduces sharpness: L
RealmBattle -         H Flying Dragon was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon B(2) H4 vs. Rogue 7 Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H
RealmBattle -         Rogue 7 is hit with H harm along box 1
RealmBattle -         Rogue 7 was killed!
Swordsman -         Loses 2 notoriety for the loss of the Rogue 7 hireling.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon(1) H4 vs. Company 5 Speed 5
RealmBattle -         Undercut! (Speed 4 is faster than Speed 5)
RealmBattle -         Initial harm: H
RealmBattle -         Company 5 is hit with H harm along box 1
H Flying Dragon -         Hits armor, and reduces sharpness: H
RealmBattle -         Company 5 was killed!
Swordsman -         Loses 6 notoriety for the loss of the Company 5 hireling.
RealmBattle - >
RealmBattle -     Attack Speed=5, Length=8
RealmBattle -         Company 5 H5* vs. H Flying Dragon(1) Speed 4
RealmBattle -         Attack Cancelled: Company 5 was already killed by H Flying Dragon.
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=10
RealmBattle -         Company 2 H6* vs. H Flying Dragon(1) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H+1
RealmBattle -         H Flying Dragon is hit with H+1 harm along box 1
Company 2 -         Hits armor, and reduces sharpness: H
RealmBattle -         H Flying Dragon was killed!
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=10
RealmBattle -         Company 3 H6* vs. H Flying Dragon(1) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H+1
RealmBattle -         H Flying Dragon is hit with H+1 harm along box 1
Company 3 -         Hits armor, and reduces sharpness: H
RealmBattle -         H Flying Dragon was killed!
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=10
RealmBattle -         Company 4 H6* vs. H Flying Dragon(1) Speed 4
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H+1
RealmBattle -         H Flying Dragon is hit with H+1 harm along box 1
Company 4 -         Hits armor, and reduces sharpness: H
RealmBattle -         H Flying Dragon was killed!
RealmBattle - The Swordsman gets 5 fame (x 1) and 5 notoriety (x 1) [split 3 ways] for the death of the H Flying Dragon
RealmBattle - The Swordsman gets 5 fame (x 1) and 5 notoriety (x 1) [split 3 ways] for the death of the H Flying Dragon
RealmBattle - The Swordsman gets 5 fame (x 1) and 5 notoriety (x 1) [split 3 ways] for the death of the H Flying Dragon
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Company 1 disengages because target is dead
RealmBattle - Company 2 disengages because target is dead
RealmBattle - Company 3 disengages because target is dead
RealmBattle - Company 4 disengages because target is dead
RealmBattle - Company 5 is dead. Killed by H Flying Dragon
RealmBattle - Company 6 disengages because target is dead
RealmBattle - Rogue 7 is dead. Killed by H Flying Dragon B
RealmBattle - H Flying Dragon B disengages because target is dead
RealmBattle - H Flying Dragon is dead. Killed by Company 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 3
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Company 1 - Lures the H Flying Dragon B
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
Swordsman - Attacks the H Flying Dragon B 2
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=1, Length=12
RealmBattle -         Company 6 H1 vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: H
RealmBattle -         Missile roll: Rolled 4 (red) and 6 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         H Flying Dragon B is hit with neg harm along box 2
Company 6 -         Hits armor, and reduces sharpness: neg
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=3
RealmBattle -         Company 1 L3* vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Undercut! (Speed 3 is faster than Speed 4)
RealmBattle -         Initial harm: L+1
RealmBattle -         H Flying Dragon B is hit with L+1 harm along box 3
Company 1 -         Hits armor, and reduces sharpness: L
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon B(2) H4 vs. Company 2 Speed 4
RealmBattle -         Intercepted! (box 2 matches box 2)
RealmBattle -         Initial harm: H
RealmBattle -         Company 2 is hit with H harm along box 2
H Flying Dragon B -         Hits armor, and reduces sharpness: H
RealmBattle -         Company 2 was killed!
Swordsman -         Loses 3 notoriety for the loss of the Company 2 hireling.
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=10
RealmBattle -         Company 2 H6* vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Attack Cancelled: Company 2 was already killed by H Flying Dragon B.
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=10
RealmBattle -         Company 3 H6* vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Missed! (Speed 6 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=10
RealmBattle -         Company 4 H6* vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Missed! (Speed 6 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=8, Length=0
RealmBattle -         Swordsman neg* vs. H Flying Dragon B(2) Speed 4
RealmBattle -         Swordsman didn't attack, and thus does not harm the target.
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Company 2 is dead. Killed by H Flying Dragon B
RealmBattle - H Flying Dragon B disengages because target is dead
RealmBattle - -----------------------
RealmBattle - -- Combat Round 4
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Company 1 - Lures the H Flying Dragon B
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 3
Company 4 - Changes tactics: Company 4 M4*
RealmBattle - Change Tactics in Box 1
H Flying Dragon B - Changes tactics: H Flying Dragon B(2) L4
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=1, Length=12
RealmBattle -         Company 6 H1 vs. H Flying Dragon B(2) Speed 3
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H
RealmBattle -         Missile roll: Rolled 6 (red) and 2 (white).
RealmBattle -         Missile table result: 6 = Decrease 3 levels
RealmBattle -         H Flying Dragon B is hit with neg harm along box 1
Company 6 -         Hits armor, and reduces sharpness: neg
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=3
RealmBattle -         Company 1 L3* vs. H Flying Dragon B(2) Speed 3
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: L+1
RealmBattle -         H Flying Dragon B is hit with L+1 harm along box 1
Company 1 -         Hits armor, and reduces sharpness: L
RealmBattle -         H Flying Dragon B was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=10
RealmBattle -         Company 4 M4* vs. H Flying Dragon B(2) Speed 3
RealmBattle -         Missed! (Speed 4 is not faster than Speed 3)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon B(2) L4 vs. Company 3 Speed 4
RealmBattle -         Missed! (Speed 4 is not faster than Speed 4)
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=10
RealmBattle -         Company 3 H6* vs. H Flying Dragon B(2) Speed 3
RealmBattle -         Missed! (Speed 6 is not faster than Speed 3)
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - 1 consecutive round of no damage, fatigue, or spellcasting.
RealmBattle - -----------------------
RealmBattle - -- Combat Round 5
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Company 1 - Lures the H Flying Dragon B
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
RealmBattle - - - - - - Assign Targets
RealmBattle - Assigning random target selection order.
RealmBattle - - - - - - Positioning
RealmBattle - - - - - - Reposition/Tactics
RealmBattle - Change Tactics in Box 3
Company 3 - Changes tactics: Company 3 M4*
RealmBattle - Change Tactics in Box 3
Company 6 - Changes tactics: Company 6 H6
RealmBattle - - - - - - Resolve Combat
RealmBattle - Attacks are sorted by SPEED first, then by LENGTH.
RealmBattle - >
RealmBattle -     Attack Speed=3, Length=3
RealmBattle -         Company 1 L3* vs. H Flying Dragon B(2) Speed 3
RealmBattle -         Missed! (Speed 3 is not faster than Speed 3)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=10
RealmBattle -         Company 3 M4* vs. H Flying Dragon B(2) Speed 3
RealmBattle -         Missed! (Speed 4 is not faster than Speed 3)
RealmBattle - >
RealmBattle -     Attack Speed=4, Length=0
RealmBattle -         H Flying Dragon B(2) L4 vs. Company 3 Speed 5
RealmBattle -         Undercut! (Speed 4 is faster than Speed 5)
RealmBattle -         Initial harm: L
RealmBattle -         Company 3 is hit with L harm along box 1
H Flying Dragon B -         Hits armor, and reduces sharpness: L
RealmBattle -         Company 3 was not killed.
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=12
RealmBattle -         Company 6 H6 vs. H Flying Dragon B(2) Speed 3
RealmBattle -         Missed! (Speed 6 is not faster than Speed 3)
RealmBattle - >
RealmBattle -     Attack Speed=6, Length=10
RealmBattle -         Company 4 H6* vs. H Flying Dragon B(2) Speed 3
RealmBattle -         Intercepted! (box 1 matches box 1)
RealmBattle -         Initial harm: H+1
RealmBattle -         H Flying Dragon B is hit with H+1 harm along box 1
Company 4 -         Hits armor, and reduces sharpness: H
RealmBattle -         H Flying Dragon B was killed!
RealmBattle - The Swordsman gets 5 fame (x 1) and 5 notoriety (x 1) for the death of the H Flying Dragon B
RealmBattle - ---- DISENGAGEMENT ----
RealmBattle - Company 1 disengages because target is dead
RealmBattle - Company 3 disengages because target is dead
RealmBattle - Company 4 disengages because target is dead
RealmBattle - Company 6 disengages because target is dead
RealmBattle - H Flying Dragon B is dead. Killed by Company 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 6
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmBattle - - - - - - Actions
Swordsman - Presses the END combat button.
Swordsman - Combat has ended.
RealmBattle - Battle resolving at Bad Valley 4:
RealmBattle - GROUP 1
RealmBattle - Amazon B
RealmBattle - Patrol 1 (Amazon B)
RealmBattle - Patrol 2 (Amazon B)
RealmBattle - Patrol HQ (Amazon B)
RealmBattle - GROUP 2
RealmBattle - Order 1
RealmBattle - Order 2
RealmBattle - Order 3
RealmBattle - Order HQ
Amazon B - Meeting Order on the Friendly table
Amazon B - Rolled 5 and 2. = Price x 4
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing Bad Valley 4
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
Amazon B - Presses the END combat button.
Amazon B - Combat has ended.
RealmBattle - Battle resolving at High Pass 5:
RealmBattle - GROUP 1
RealmBattle - Dwarf
RealmBattle - GROUP 2
RealmBattle - Magician
RealmBattle - GROUP 3
RealmBattle - Woods Girl
RealmBattle - =======================
RealmBattle - Evening of month 1, day 8, in clearing High Pass 5
RealmBattle - -----------------------
RealmBattle - -- Combat Round 1
RealmBattle - -----------------------
RealmBattle - - - - - - Luring
RealmBattle - - - - - - Deployment
RealmSpeak - New player joins: DewKid
Magician - Activates Quick Boots
Magician - Presses the END combat button.
Magician - Combat has ended.
RealmSpeak - ========================================
RealmSpeak - Month 1, Day 9
RealmSpeak - ========================================
Amazon B - Spent the night at the Chapel.
Patrol HQ - Spent the night at the Chapel.

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